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tests
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wined3d: Handle per-vertex point size in the GLSL FFP replacement.
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2015-06-17 20:01:19 +09:00 |
Makefile.in
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makefiles: Get rid of the MAKE_DLL_RULES variable.
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2014-01-02 12:08:18 +01:00 |
buffer.c
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wined3d: Remove wined3d_buffer_set/get_priority.
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2014-07-16 16:10:01 +02:00 |
d3d8.spec
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d3d8: Better stub for ValidateVertexShader + tests.
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2006-09-11 11:29:56 +02:00 |
d3d8_main.c
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d3d8: Remove unnecessary DllMain implementation.
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2014-05-15 19:04:50 +02:00 |
d3d8_private.h
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wined3d: Use rendertarget views for color output instead of surfaces.
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2014-08-21 12:24:42 +02:00 |
device.c
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d3d8: Reject FBs with mismatching multisample settings.
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2015-06-10 23:25:05 +09:00 |
directx.c
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wined3d: Add support for half-integer pixel centers.
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2015-03-30 19:10:29 +09:00 |
shader.c
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wined3d: Use the input signature to setup SM4 pixel shader input semantics.
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2014-11-04 16:54:35 +09:00 |
surface.c
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wined3d: Use rendertarget views for color output instead of surfaces.
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2014-08-21 12:24:42 +02:00 |
swapchain.c
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d3d8: Mark one more function as hotpatchable.
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2015-06-11 19:35:05 +09:00 |
texture.c
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wined3d: Allow initial texture contents to be specified with wined3d_texture_create().
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2015-01-05 20:15:35 +01:00 |
version.rc
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Update the address of the Free Software Foundation.
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2006-05-23 14:11:13 +02:00 |
vertexdeclaration.c
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d3d8: Fix token type checks in convert_to_wined3d_declaration (Coverity).
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2015-06-03 19:29:49 +09:00 |
volume.c
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d3d8: Volumes are always part of a texture.
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2014-08-15 17:04:09 +02:00 |