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Makefile.in
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arb_program_shader.c
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wined3d: Initialize "type.padding" in arbfp_blit_set() (Valgrind).
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2015-04-21 22:21:52 +09:00 |
ati_fragment_shader.c
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wined3d: Handle color key dirtification in wined3d_cs_exec_set_texture.
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2015-04-15 22:21:57 +09:00 |
buffer.c
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context.c
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wined3d: Add per-context private data for fragment pipelines.
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2015-03-24 20:06:15 +09:00 |
cs.c
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wined3d: Use finer grained colorkey state invalidation.
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2015-04-15 22:21:58 +09:00 |
device.c
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wined3d: Use wined3d_texture_bind_and_dirtify() in device_update_volume().
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2015-04-16 20:44:37 +09:00 |
directx.c
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wined3d: Match blitter and fragment processing color keying capabilities.
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2015-04-10 21:43:51 +09:00 |
drawprim.c
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d3d10core: Implement d3d10_device_DrawInstanced().
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2015-03-24 17:41:17 +09:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Properly handle WINED3DSIH_DP2 in the GLSL shader backend.
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2015-04-15 22:21:59 +09:00 |
nvidia_texture_shader.c
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wined3d: Handle color key dirtification in wined3d_cs_exec_set_texture.
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2015-04-15 22:21:57 +09:00 |
palette.c
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query.c
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resource.c
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sampler.c
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shader.c
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wined3d: Fix a typo in vertexshader_init.
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2015-04-08 23:14:24 +09:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Bind sampler objects to the correct texture stage.
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2015-04-15 22:21:58 +09:00 |
stateblock.c
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surface.c
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wined3d: Get rid of context_invalidate_active_texture().
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2015-04-16 20:44:43 +09:00 |
swapchain.c
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wined3d: Implement color keying in arbfp_blit.
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2015-04-10 21:43:12 +09:00 |
texture.c
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wined3d: Use wined3d_texture_bind_and_dirtify() in wined3d_texture_upload_data().
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2015-04-16 20:44:41 +09:00 |
utils.c
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wined3d: Handle color key dirtification in wined3d_cs_exec_set_texture.
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2015-04-15 22:21:57 +09:00 |
version.rc
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vertexdeclaration.c
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wined3d: Implement d3d10 style instance data step rates.
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2015-03-24 17:41:06 +09:00 |
view.c
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volume.c
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wined3d: Bind the texture before calling wined3d_volume_upload_data() in wined3d_volume_load_location().
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2015-04-16 20:44:31 +09:00 |
wined3d.spec
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d3d10core: Implement d3d10_device_DrawInstanced().
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2015-03-24 17:41:17 +09:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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wined3d: Get rid of context_invalidate_active_texture().
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2015-04-16 20:44:43 +09:00 |