Sweden-Number/dlls/wined3d
Henri Verbeet 8063d4cfcc wined3d: Initialize "type.padding" in arbfp_blit_set() (Valgrind). 2015-04-21 22:21:52 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Initialize "type.padding" in arbfp_blit_set() (Valgrind). 2015-04-21 22:21:52 +09:00
ati_fragment_shader.c wined3d: Handle color key dirtification in wined3d_cs_exec_set_texture. 2015-04-15 22:21:57 +09:00
buffer.c
context.c wined3d: Add per-context private data for fragment pipelines. 2015-03-24 20:06:15 +09:00
cs.c wined3d: Use finer grained colorkey state invalidation. 2015-04-15 22:21:58 +09:00
device.c wined3d: Use wined3d_texture_bind_and_dirtify() in device_update_volume(). 2015-04-16 20:44:37 +09:00
directx.c wined3d: Match blitter and fragment processing color keying capabilities. 2015-04-10 21:43:51 +09:00
drawprim.c d3d10core: Implement d3d10_device_DrawInstanced(). 2015-03-24 17:41:17 +09:00
gl_compat.c
glsl_shader.c wined3d: Properly handle WINED3DSIH_DP2 in the GLSL shader backend. 2015-04-15 22:21:59 +09:00
nvidia_texture_shader.c wined3d: Handle color key dirtification in wined3d_cs_exec_set_texture. 2015-04-15 22:21:57 +09:00
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Fix a typo in vertexshader_init. 2015-04-08 23:14:24 +09:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Bind sampler objects to the correct texture stage. 2015-04-15 22:21:58 +09:00
stateblock.c
surface.c wined3d: Get rid of context_invalidate_active_texture(). 2015-04-16 20:44:43 +09:00
swapchain.c wined3d: Implement color keying in arbfp_blit. 2015-04-10 21:43:12 +09:00
texture.c wined3d: Use wined3d_texture_bind_and_dirtify() in wined3d_texture_upload_data(). 2015-04-16 20:44:41 +09:00
utils.c wined3d: Handle color key dirtification in wined3d_cs_exec_set_texture. 2015-04-15 22:21:57 +09:00
version.rc
vertexdeclaration.c wined3d: Implement d3d10 style instance data step rates. 2015-03-24 17:41:06 +09:00
view.c
volume.c wined3d: Bind the texture before calling wined3d_volume_upload_data() in wined3d_volume_load_location(). 2015-04-16 20:44:31 +09:00
wined3d.spec d3d10core: Implement d3d10_device_DrawInstanced(). 2015-03-24 17:41:17 +09:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Get rid of context_invalidate_active_texture(). 2015-04-16 20:44:43 +09:00