.. |
Makefile.in
|
…
|
|
arb_program_shader.c
|
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_internal_preload().
|
2010-04-26 09:04:35 -05:00 |
ati_fragment_shader.c
|
…
|
|
basetexture.c
|
wined3d: Introduce basetexture_get_sub_resource() to simplify retrieving texture sub-resources.
|
2010-04-25 07:27:57 -05:00 |
buffer.c
|
wined3d: Don't write past the end of the buffer's conversion_map.
|
2010-04-12 11:33:32 +02:00 |
clipper.c
|
…
|
|
context.c
|
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_internal_preload().
|
2010-04-26 09:04:35 -05:00 |
cubetexture.c
|
wined3d: Introduce basetexture_get_sub_resource() to simplify retrieving texture sub-resources.
|
2010-04-25 07:27:57 -05:00 |
device.c
|
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_internal_preload().
|
2010-04-26 09:04:35 -05:00 |
directx.c
|
wined3d: Fix some more misspellings of "device".
|
2010-04-21 11:57:32 +02:00 |
drawprim.c
|
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_acquire().
|
2010-04-22 11:28:17 +02:00 |
gl_compat.c
|
…
|
|
glsl_shader.c
|
wined3d: Avoid a compiler warning on old gcc.
|
2010-04-26 07:18:18 -05:00 |
nvidia_texture_shader.c
|
…
|
|
palette.c
|
wined3d: Add a separate function for palette initialization.
|
2010-04-13 21:13:26 +02:00 |
query.c
|
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_acquire().
|
2010-04-22 11:28:17 +02:00 |
resource.c
|
…
|
|
shader.c
|
wined3d: Add a FIXME for predicated shader instructions.
|
2010-04-08 12:26:10 +02:00 |
shader_sm1.c
|
…
|
|
shader_sm4.c
|
…
|
|
state.c
|
wined3d: Store texture sub-resources in IWineD3DBaseTextureClass.
|
2010-04-25 07:26:51 -05:00 |
stateblock.c
|
wined3d: Fix some more misspellings of "device".
|
2010-04-21 11:57:32 +02:00 |
surface.c
|
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_force_reload().
|
2010-04-26 09:04:56 -05:00 |
surface_base.c
|
…
|
|
surface_gdi.c
|
…
|
|
swapchain.c
|
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_acquire().
|
2010-04-22 11:28:17 +02:00 |
swapchain_base.c
|
wined3d: Fix some more misspellings of "device".
|
2010-04-21 11:57:32 +02:00 |
swapchain_gdi.c
|
…
|
|
texture.c
|
wined3d: Introduce basetexture_get_sub_resource() to simplify retrieving texture sub-resources.
|
2010-04-25 07:27:57 -05:00 |
utils.c
|
wined3d: Store texture sub-resources in IWineD3DBaseTextureClass.
|
2010-04-25 07:26:51 -05:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
…
|
|
view.c
|
wined3d: Add a separate function for rendertarget view initialization.
|
2010-04-13 21:13:21 +02:00 |
volume.c
|
…
|
|
volumetexture.c
|
wined3d: Introduce basetexture_get_sub_resource() to simplify retrieving texture sub-resources.
|
2010-04-25 07:27:57 -05:00 |
wined3d.spec
|
…
|
|
wined3d_gl.h
|
wined3d: Fix a GL extension prototype.
|
2010-04-12 11:33:28 +02:00 |
wined3d_main.c
|
wined3d: Disable strict draw ordering by default.
|
2010-04-13 21:13:36 +02:00 |
wined3d_private.h
|
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_internal_preload().
|
2010-04-26 09:04:35 -05:00 |