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Makefile.in
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wined3d: Add IWineD3DRendertargetView.
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2009-02-24 16:57:29 +01:00 |
arb_program_shader.c
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wined3d: Pass a struct wined3d_shader_src_param to pshader_gen_input_modifier_line().
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2009-04-21 13:56:58 +02:00 |
ati_fragment_shader.c
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wined3d: Don't compare texUnitMap entries to -1.
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2009-03-09 14:39:34 +01:00 |
baseshader.c
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wined3d: Store the destination relative addressing token as a struct wined3d_shader_src_param.
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2009-04-20 14:13:08 +02:00 |
basetexture.c
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wined3d: Add pow2Matrix_identity flag to BaseTextureClass struct.
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2009-03-31 12:39:27 +02:00 |
buffer.c
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wined3d: Save some memory in vertex buffers.
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2009-04-10 11:14:32 +02:00 |
clipper.c
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wined3d: Const correctness fixes.
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2008-11-25 13:37:39 +01:00 |
context.c
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wined3d: Fix a few sign compare warnings.
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2009-03-25 11:12:30 +01:00 |
cubetexture.c
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wined3d: Remove the format field from IWineD3DResourceClass.
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2009-03-13 11:29:19 +01:00 |
device.c
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wined3d: Deal with reserved shader constants in the backend.
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2009-04-10 11:22:55 +02:00 |
directx.c
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wined3d: Merge match_apple and implementation_is_apple.
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2009-04-20 16:39:55 +02:00 |
drawprim.c
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wined3d: Save some memory in vertex buffers.
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2009-04-10 11:14:32 +02:00 |
gl_compat.c
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wined3d: Avoid hooking non-fog glEnable/glDisable calls.
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2009-01-12 13:03:47 +01:00 |
glsl_shader.c
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wined3d: Explicitly pass the source modifier to shader_glsl_gen_modifier().
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2009-04-21 13:57:04 +02:00 |
nvidia_texture_shader.c
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wined3d: Don't compare texUnitMap entries to -1.
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2009-03-09 14:39:34 +01:00 |
palette.c
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wined3d: Remove stray tabs.
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2009-01-09 14:06:14 +01:00 |
pixelshader.c
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wined3d: Rename some NP2 fixup variables and update comments.
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2009-04-13 17:32:11 -05:00 |
query.c
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wined3d: Remove superfluous pointer casts.
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2009-02-03 12:40:14 +01:00 |
resource.c
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wined3d: Remove the format field from IWineD3DResourceClass.
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2009-03-13 11:29:19 +01:00 |
state.c
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wined3d: glsl: Enable load_np2fixup_constants.
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2009-04-10 14:00:58 +02:00 |
stateblock.c
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d3d: Remove the format from index buffers.
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2009-04-09 16:28:25 +02:00 |
surface.c
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wined3d: Don't use rtInternal for surfaces that are on a swapchain.
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2009-03-25 11:12:49 +01:00 |
surface_base.c
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wined3d: Care for things like pitch and blocksize when copying DXT surfaces.
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2009-03-31 12:42:00 +02:00 |
surface_gdi.c
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wined3d: Remove the bytesPerPixel field from IWineD3DSurfaceImpl and IWineD3DVolumeImpl.
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2009-03-24 12:57:21 +01:00 |
swapchain.c
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wined3d: Remove the format field from IWineD3DResourceClass.
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2009-03-13 11:29:19 +01:00 |
swapchain_base.c
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wined3d: Handle a few "silent" FIXMEs more consistent with the rest of the code.
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2008-12-02 14:04:00 +01:00 |
swapchain_gdi.c
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wined3d: Sign-compare warnings fix.
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2008-12-02 14:12:39 +01:00 |
texture.c
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wined3d: Fix a few sign compare warnings.
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2009-03-25 11:12:30 +01:00 |
utils.c
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d3d8, d3d9: Don't rely on the wined3d buffer type.
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2009-04-08 11:35:29 +02:00 |
vertexdeclaration.c
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wined3d: Unify vertex and texture formats.
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2009-03-27 15:51:25 +01:00 |
vertexshader.c
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wined3d: Store the destination relative addressing token as a struct wined3d_shader_src_param.
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2009-04-20 14:13:08 +02:00 |
view.c
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wined3d: Add IWineD3DRendertargetView.
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2009-02-24 16:57:29 +01:00 |
volume.c
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wined3d: Remove the bytesPerPixel field from IWineD3DSurfaceImpl and IWineD3DVolumeImpl.
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2009-03-24 12:57:21 +01:00 |
volumetexture.c
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wined3d: Fix a few sign compare warnings.
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2009-03-25 11:12:30 +01:00 |
wined3d.spec
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…
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wined3d_gl.h
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wined3d: Merge match_apple and implementation_is_apple.
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2009-04-20 16:39:55 +02:00 |
wined3d_main.c
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wined3d: The adapters array should be owned by IWineD3DImpl.
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2009-03-11 13:03:32 +01:00 |
wined3d_private.h
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wined3d: Store the destination relative addressing token as a struct wined3d_shader_src_param.
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2009-04-20 14:13:08 +02:00 |
wined3d_private_types.h
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wined3d: Don't use the opcode_token field in the GLSL backend.
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2009-04-01 14:23:56 +02:00 |