Sweden-Number/dlls/wined3d
Henri Verbeet bed677e343 wined3d: Move the "desc" field from struct wined3d_swapchain to struct wined3d_swapchain_state.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-31 08:30:11 +02:00
..
Makefile.in wined3d: Introduce a Vulkan based adapter implementation. 2019-04-01 21:54:32 +02:00
adapter_gl.c wined3d: Add GPU information for various Mac GPUs. 2019-07-31 08:29:40 +02:00
adapter_vk.c wined3d: Create a blitter for the Vulkan adapter. 2019-06-06 15:30:37 +02:00
arb_program_shader.c wined3d: Pass a wined3d_context structure to wined3d_vertex_pipe_ops.vp_enable(). 2019-07-31 08:29:35 +02:00
ati_fragment_shader.c wined3d: Pass a wined3d_context_gl structure to context_active_texture(). 2019-06-05 16:44:38 +02:00
buffer.c wined3d: Pass a wined3d_context_gl structure to wined3d_buffer_gl_destroy_buffer_object(). 2019-06-25 08:27:08 +02:00
context.c wined3d: Try harder to reuse the current context. 2019-07-04 21:14:54 +02:00
cs.c wined3d: Move the "desc" field from struct wined3d_swapchain to struct wined3d_swapchain_state. 2019-07-31 08:30:11 +02:00
device.c wined3d: Move the "desc" field from struct wined3d_swapchain to struct wined3d_swapchain_state. 2019-07-31 08:30:11 +02:00
directx.c wined3d: Add GPU information for various Mac GPUs. 2019-07-31 08:29:40 +02:00
gl_compat.c wined3d: Move the extension emulation fields from struct wined3d_context to struct wined3d_context_gl. 2019-05-08 08:30:23 -05:00
glsl_shader.c wined3d: Pass a wined3d_context structure to wined3d_vertex_pipe_ops.vp_enable(). 2019-07-31 08:29:35 +02:00
nvidia_texture_shader.c wined3d: Pass a wined3d_context_gl structure to nvts_activate_dimensions(). 2019-07-04 21:14:54 +02:00
palette.c wined3d: Execute all CS commands before setting palette entries. 2019-01-14 17:25:49 +01:00
query.c wined3d: Pass a wined3d_context_gl structure to wined3d_pipeline_statistics_query_end(). 2019-07-05 17:43:54 +02:00
resource.c wined3d: Introduce general helper function to get sample count for resource. 2019-03-04 19:34:46 +01:00
sampler.c wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_bind(). 2019-06-13 20:55:35 +02:00
shader.c wined3d: Pass a wined3d_context structure to wined3d_vertex_pipe_ops.vp_enable(). 2019-07-31 08:29:35 +02:00
shader_sm1.c
shader_sm4.c wined3d: Export wined3d_extract_shader_input_signature_from_dxbc(). 2019-02-12 23:02:28 +01:00
state.c wined3d: Pass a wined3d_context structure to wined3d_vertex_pipe_ops.vp_enable(). 2019-07-31 08:29:35 +02:00
stateblock.c wined3d: Store and use stream offset in state block. 2019-04-05 22:16:31 +02:00
surface.c wined3d: Move the "desc" field from struct wined3d_swapchain to struct wined3d_swapchain_state. 2019-07-31 08:30:11 +02:00
swapchain.c wined3d: Move the "desc" field from struct wined3d_swapchain to struct wined3d_swapchain_state. 2019-07-31 08:30:11 +02:00
texture.c wined3d: Don't acquire a context in wined3d_texture_load_drawable(). 2019-07-31 08:29:31 +02:00
utils.c wined3d: Drop support for WINED3DFMT_D32_UNORM. 2019-06-25 08:27:56 +02:00
version.rc
vertexdeclaration.c wined3d: Rename MAX_STREAMS to WINED3D_MAX_STREAMS. 2019-02-22 12:26:16 +01:00
view.c wined3d: Move the "desc" field from struct wined3d_swapchain to struct wined3d_swapchain_state. 2019-07-31 08:30:11 +02:00
wined3d.spec wined3d: Setup/restore fullscreen window state inside wined3d. 2019-07-31 08:30:05 +02:00
wined3d_gl.h wined3d: Store the glEnableWINE and glDisableWINE pointers in the wined3d_gl_info structure. 2019-05-08 08:30:16 -05:00
wined3d_main.c wined3d: Filter messages per-window instead of per-device. 2019-07-31 08:30:07 +02:00
wined3d_private.h wined3d: Move the "desc" field from struct wined3d_swapchain to struct wined3d_swapchain_state. 2019-07-31 08:30:11 +02:00
wined3d_vk.h wined3d: Use vkGetDeviceProcAddr() to load Vulkan device functions. 2019-04-19 16:24:13 +02:00