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Makefile.in
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makefiles: Remove the no longer needed explicit separators for dependencies.
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2010-03-16 13:28:19 +01:00 |
arb_program_shader.c
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wined3d: Separate context acquisition and state application.
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2010-05-04 13:14:59 +02:00 |
ati_fragment_shader.c
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wined3d: Make sure all fields of the fragment pipe caps are always initialized.
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2010-05-03 13:50:45 +02:00 |
basetexture.c
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wined3d: Separate context acquisition and state application.
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2010-05-04 13:14:59 +02:00 |
buffer.c
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wined3d: Separate context acquisition and state application.
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2010-05-04 13:14:59 +02:00 |
clipper.c
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wined3d: Get rid of some redundant local variables.
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2009-12-22 13:48:25 +01:00 |
context.c
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wined3d: Use the FBO cache in swapchain_blit().
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2010-05-06 14:17:30 +02:00 |
cubetexture.c
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wined3d: Separate context acquisition and state application.
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2010-05-04 13:14:59 +02:00 |
device.c
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wined3d: Use the FBO cache in stretch_rect_fbo().
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2010-05-06 14:17:24 +02:00 |
directx.c
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wined3d: Remove the unused device type parameter to some format capability checking functions.
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2010-05-06 14:17:46 +02:00 |
drawprim.c
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wined3d: Separate context acquisition and state application.
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2010-05-04 13:14:59 +02:00 |
gl_compat.c
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wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-29 13:09:33 +01:00 |
glsl_shader.c
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wined3d: Separate context acquisition and state application.
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2010-05-04 13:14:59 +02:00 |
nvidia_texture_shader.c
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wined3d: Make sure all fields of the fragment pipe caps are always initialized.
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2010-05-03 13:50:45 +02:00 |
palette.c
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wined3d: Add a separate function for palette initialization.
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2010-04-13 21:13:26 +02:00 |
query.c
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wined3d: Separate context acquisition and state application.
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2010-05-04 13:14:59 +02:00 |
resource.c
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wined3d: Simply inline dumpResources().
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2010-04-05 11:37:28 +02:00 |
shader.c
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wined3d: Make sure all fields of the shader backend caps are always initialized.
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2010-05-03 13:50:57 +02:00 |
shader_sm1.c
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wined3d: Properly report shader comment sizes.
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2010-02-23 12:06:54 +01:00 |
shader_sm4.c
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wined3d: Properly report shader comment sizes.
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2010-02-23 12:06:54 +01:00 |
state.c
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wined3d: Make sure all fields of the fragment pipe caps are always initialized.
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2010-05-03 13:50:45 +02:00 |
stateblock.c
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wined3d: Fix some more misspellings of "device".
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2010-04-21 11:57:32 +02:00 |
surface.c
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wined3d: Separate context acquisition and state application.
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2010-05-04 13:14:59 +02:00 |
surface_base.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
surface_gdi.c
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wined3d: Fix the handling of the blue channel inIWineGDISurfaceImpl_SaveSnapshot. (take 2).
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2010-05-06 14:26:18 +02:00 |
swapchain.c
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wined3d: Use the FBO cache in swapchain_blit().
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2010-05-06 14:17:30 +02:00 |
swapchain_base.c
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wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain.
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2010-04-27 12:02:14 -05:00 |
swapchain_gdi.c
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wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain.
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2010-04-27 12:02:14 -05:00 |
texture.c
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wined3d: Separate context acquisition and state application.
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2010-05-04 13:14:59 +02:00 |
utils.c
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wined3d: Store the VTF format capability in the format table.
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2010-04-29 10:19:39 -05:00 |
version.rc
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wined3d: Add version resource.
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2009-11-04 11:54:59 +01:00 |
vertexdeclaration.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
view.c
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wined3d: Add a separate function for rendertarget view initialization.
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2010-04-13 21:13:21 +02:00 |
volume.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
volumetexture.c
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wined3d: Separate context acquisition and state application.
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2010-05-04 13:14:59 +02:00 |
wined3d.spec
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d3d8: Use a wined3d cs for wined3d locking.
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2009-08-25 11:12:17 +02:00 |
wined3d_gl.h
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wined3d: Fix a GL extension prototype.
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2010-04-12 11:33:28 +02:00 |
wined3d_main.c
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wined3d: Disable strict draw ordering by default.
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2010-04-13 21:13:36 +02:00 |
wined3d_private.h
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wined3d: Use the FBO cache in swapchain_blit().
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2010-05-06 14:17:30 +02:00 |