Sweden-Number/dlls/wined3d
Henri Verbeet 4272d92f93 wined3d: Avoid the position_float4() fixup if the vertex pipe can handle pre-transformed vertices itself. 2013-06-17 13:34:40 +02:00
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Makefile.in
arb_program_shader.c wined3d: Introduce a helper function for printing floats in GLSL shaders. 2013-06-11 11:33:15 +02:00
ati_fragment_shader.c wined3d: Don't pass the device to atifs_free_ffpshader. 2013-05-15 19:04:19 +02:00
buffer.c wined3d: Handle pre-transformed vertices in the GLSL vertex pipe. 2013-06-14 11:46:31 +02:00
context.c wined3d: Allow textures as swapchain surfaces. 2013-06-03 11:30:43 +02:00
device.c wined3d: Handle pre-transformed vertices in the GLSL vertex pipe. 2013-06-14 11:46:31 +02:00
directx.c wined3d: Avoid the position_float4() fixup if the vertex pipe can handle pre-transformed vertices itself. 2013-06-17 13:34:40 +02:00
drawprim.c wined3d: Move gl_info->limits.max_texture_stages to d3d_info. 2013-04-25 20:25:10 +02:00
gl_compat.c wined3d: Introduce a separate debug channel for performance warnings. 2013-04-17 11:36:22 +02:00
glsl_shader.c wined3d: Handle pre-transformed vertices in the GLSL vertex pipe. 2013-06-14 11:46:31 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Remove now useless NULL check (Coverity). 2013-05-27 19:02:43 +02:00
sampler.c
shader.c wined3d: Rename "fogmode" to "wined3d_ffp_ps_fog_mode". 2013-05-30 10:57:15 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Handle pre-transformed vertices in the GLSL vertex pipe. 2013-06-14 11:46:31 +02:00
stateblock.c wined3d: Only write gl_PointSize for point primitives in shader_glsl_generate_ffp_vertex_shader(). 2013-05-29 12:12:32 +02:00
surface.c wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem(). 2013-06-14 11:46:20 +02:00
swapchain.c wined3d: Pass a wined3d_resource_desc structure to device_parent_create_swapchain_surface(). 2013-06-04 10:14:28 +02:00
texture.c wined3d: Allow surface flags to be passed to texture creation functions. 2013-06-06 11:47:19 +02:00
utils.c wined3d: Handle pre-transformed vertices in the GLSL vertex pipe. 2013-06-14 11:46:31 +02:00
version.rc
vertexdeclaration.c wined3d: Get rid of the unused "streams" field from struct wined3d_vertex_declaration. 2013-05-27 19:28:57 +02:00
view.c
volume.c
wined3d.spec wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem(). 2013-06-14 11:46:20 +02:00
wined3d_gl.h wined3d: Disable occlusion query support if the implementation has 0 counter bits. 2013-04-23 15:35:08 +02:00
wined3d_main.c ddraw: Handle the "DirectDrawRenderer" registry key in wined3d. 2013-05-30 10:57:08 +02:00
wined3d_private.h wined3d: Add Nvidia GeForce GTX 770M. 2013-06-14 13:51:37 +02:00