Sweden-Number/dlls/d3dx9_36
Francois Gouget 7b2d297d3e d3dx9_36/tests: Use software vertex processing so the tests can run on Intel GM950 graphics cards. 2012-12-14 17:37:43 +01:00
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tests d3dx9_36/tests: Use software vertex processing so the tests can run on Intel GM950 graphics cards. 2012-12-14 17:37:43 +01:00
Makefile.in d3dx9: Add stub for D3DXCreateRenderToSurface. 2012-06-06 11:55:41 +02:00
core.c d3dx9: Avoid LPD3DXBUFFER. 2012-12-03 12:37:26 +01:00
d3dx9_36.spec d3dx9_36: Implement D3DXSHMultiply4. 2012-10-03 13:10:45 +02:00
d3dx9_36_main.c d3dx9: Avoid LPDIRECT3DDEVICE9. 2012-10-29 10:47:03 +01:00
d3dx9_36_private.h d3dx9: Introduce a function for copying pixels. 2012-10-29 10:47:03 +01:00
effect.c d3dx9: Avoid LPD3DXBUFFER. 2012-12-03 12:37:26 +01:00
font.c d3dx9_36: D3DXCreateFontIndirectW seems no longer to be a stub. 2012-11-05 11:40:05 +01:00
line.c d3dx9: Avoid LPDIRECT3DDEVICE9. 2012-10-29 10:47:03 +01:00
math.c d3dx9: Improve D3DXMatrixRotationYawPitchRoll(). 2012-12-05 12:44:47 +01:00
mesh.c d3dx9: Avoid LPD3DXALLOCATEHIERARCHY. 2012-12-05 12:43:31 +01:00
render.c d3dx9: Implement rendering to cube textures in ID3DXRenderToEnvMap. 2012-08-13 17:28:05 +02:00
shader.c d3dx9: Avoid LPD3DXINCLUDE. 2012-11-26 11:50:15 +01:00
skin.c d3dx9: Avoid LPD3DXMESH. 2012-11-29 00:16:26 +01:00
sprite.c d3dx9: Avoid LPDIRECT3DDEVICE9. 2012-10-29 10:47:03 +01:00
surface.c d3dx9: A simple copy isn't enough when a color key is provided. 2012-10-29 10:47:04 +01:00
texture.c d3dx9: Avoid LPDIRECT3DDEVICE9. 2012-10-29 10:47:03 +01:00
util.c d3dx9: Introduce a separate pixel format type for compressed pixel formats. 2012-10-23 12:07:47 +02:00
version.rc
volume.c d3dx9: A simple copy isn't enough when a color key is provided. 2012-10-29 10:47:04 +01:00