Sweden-Number/dlls/d3d10core
Henri Verbeet 8dd93c7e33 d3d10core: Translate d3d10 usage to wined3d usage for buffers. 2015-06-16 16:48:58 +09:00
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tests d3d10core/tests: Port the d3d9 vPos test to d3d10. 2015-03-31 18:49:28 +09:00
Makefile.in
async.c d3d10core: Release the wined3d query in d3d10_query_Release() (Valgrind). 2015-04-29 12:24:43 +09:00
buffer.c d3d10core: Translate d3d10 usage to wined3d usage for buffers. 2015-06-16 16:48:58 +09:00
d3d10core.spec
d3d10core_main.c d3d10core: Remove unnecessary DllMain implementation. 2014-05-16 11:33:45 +02:00
d3d10core_private.h d3d10core: Implement d3d10_shader_resource_view_SetPrivateData(). 2015-03-13 21:57:26 +09:00
device.c d3d10core: Don't use potentially uninitialized data in the depth/stencil state key (Valgrind). 2015-04-29 12:24:40 +09:00
inputlayout.c wined3d: Implement d3d10 style instance data step rates. 2015-03-24 17:41:06 +09:00
shader.c d3d10core: Implement d3d10_pixel_shader_GetPrivateData(). 2015-02-27 20:30:28 +09:00
state.c d3d10core: Implement d3d10_sampler_state_GetPrivateData(). 2015-03-11 22:10:16 +09:00
texture.c d3d10core: Implement d3d10_texture3d_GetPrivateData(). 2015-03-11 22:10:22 +09:00
utils.c d3d10core: Implement d3d10_texture2d_GetPrivateData(). 2015-02-24 12:36:02 +09:00
version.rc
view.c d3d10core: Implement d3d10_shader_resource_view_GetPrivateData(). 2015-03-13 21:57:27 +09:00