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Makefile.in
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adapter_gl.c
wined3d: Introduce a separate structure for OpenGL adapters.
2019-03-22 20:31:49 +01:00
arb_program_shader.c
wined3d: Pass context to vp_free() and free_private().
2019-03-26 20:35:55 +01:00
ati_fragment_shader.c
wined3d: Pass context to vp_free() and free_private().
2019-03-26 20:35:55 +01:00
buffer.c
wined3d: Invalidate _SYSMEM location when mapping opengl buffer.
2019-02-13 19:45:24 +01:00
context.c
wined3d: Store BGRA vertex capabilities in struct wined3d_d3d_info.
2019-03-13 23:40:39 +01:00
cs.c
wined3d: Pass swap interval to swapchain ops.
2019-03-18 16:52:14 +01:00
device.c
wined3d: Pass context to vp_free() and free_private().
2019-03-26 20:35:55 +01:00
directx.c
wined3d: Get rid of special case for shadow textures from wined3d_check_device_format().
2019-03-26 20:35:55 +01:00
gl_compat.c
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glsl_shader.c
wined3d: Pass context to vp_free() and free_private().
2019-03-26 20:35:55 +01:00
nvidia_texture_shader.c
wined3d: Pass context to vp_free() and free_private().
2019-03-26 20:35:55 +01:00
palette.c
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query.c
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resource.c
wined3d: Introduce general helper function to get sample count for resource.
2019-03-04 19:34:46 +01:00
sampler.c
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shader.c
wined3d: Pass context to vp_free() and free_private().
2019-03-26 20:35:55 +01:00
shader_sm1.c
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shader_sm4.c
wined3d: Export wined3d_extract_shader_input_signature_from_dxbc().
2019-02-12 23:02:28 +01:00
state.c
wined3d: Pass context to vp_free() and free_private().
2019-03-26 20:35:55 +01:00
stateblock.c
wined3d: Clean up lights in wined3d_stateblock_cleanup().
2019-03-25 15:56:25 +01:00
surface.c
wined3d: Do not take "draw_rect" into account when comparing attachment sizes in ffp_blitter_clear().
2019-03-27 22:09:02 +01:00
swapchain.c
wined3d: Pass swap interval to swapchain ops.
2019-03-18 16:52:14 +01:00
texture.c
wined3d: Adjust video memory when resizing swapchain buffers.
2019-03-25 15:56:28 +01:00
utils.c
wined3d: Unset WINED3DFMT_FLAG_TEXTURE for unsupported shadow textures.
2019-03-26 20:35:55 +01:00
version.rc
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vertexdeclaration.c
wined3d: Rename MAX_STREAMS to WINED3D_MAX_STREAMS.
2019-02-22 12:26:16 +01:00
view.c
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wined3d.spec
wined3d: Export wined3d_extract_shader_input_signature_from_dxbc().
2019-02-12 23:02:28 +01:00
wined3d_gl.h
wined3d: Add driver and device UUIDs to adapter identifiers.
2019-03-12 20:31:33 +01:00
wined3d_main.c
wined3d: Rename ShaderBackend registry setting to shader_backend.
2019-02-28 21:37:30 +01:00
wined3d_private.h
wined3d: Pass context to vp_free() and free_private().
2019-03-26 20:35:55 +01:00