wined3d: Unset WINED3DFMT_FLAG_TEXTURE for unsupported shadow textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3197,6 +3197,9 @@ static BOOL init_format_texture_info(struct wined3d_adapter *adapter, struct win
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format_clear_flag(&format->f, WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE);
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}
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if (!gl_info->supported[ARB_SHADOW] && (format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SHADOW))
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format_clear_flag(&format->f, WINED3DFMT_FLAG_TEXTURE);
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query_internal_format(adapter, format, &format_texture_info[i], gl_info, srgb_write, FALSE);
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/* Texture conversion stuff */
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