include/d3d12: Get rid of duplicated prototype.
Spotted by Stefan Dösinger. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2171,10 +2171,6 @@ interface ID3D12RootSignatureDeserializer : IUnknown
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const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *root_signature_desc,
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ID3DBlob **blob, ID3DBlob **error_blob);
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[local] HRESULT __stdcall D3D12SerializeVersionedRootSignature(
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const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc,
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ID3DBlob **blob, ID3DBlob **error_blob);
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typedef HRESULT (__stdcall *PFN_D3D12_CREATE_DEVICE)(IUnknown *adapter,
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D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device);
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