wined3d: Adjust video memory when resizing swapchain buffers.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Stefan Dösinger 2019-03-25 11:11:58 +03:00 committed by Alexandre Julliard
parent cc5c9e8dff
commit 9e20eda421
1 changed files with 4 additions and 0 deletions

View File

@ -1531,6 +1531,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
const struct wined3d_d3d_info *d3d_info;
const struct wined3d_gl_info *gl_info;
const struct wined3d_format *format;
const struct wined3d *d3d;
struct wined3d_device *device;
unsigned int resource_size;
DWORD valid_location = 0;
@ -1541,6 +1542,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
texture, width, height, debug_d3dformat(format_id), multisample_type, multisample_quality, mem, pitch);
device = texture->resource.device;
d3d = device->wined3d;
gl_info = &device->adapter->gl_info;
d3d_info = &device->adapter->d3d_info;
format = wined3d_get_format(device->adapter, format_id, texture->resource.bind_flags);
@ -1608,6 +1610,8 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
texture->resource.multisample_quality = multisample_quality;
texture->resource.width = width;
texture->resource.height = height;
if (!(texture->resource.access & WINED3D_RESOURCE_ACCESS_CPU) && d3d->flags & WINED3D_VIDMEM_ACCOUNTING)
adapter_adjust_memory(device->adapter, (INT64)texture->slice_pitch - texture->resource.size);
texture->resource.size = texture->slice_pitch;
sub_resource->size = texture->slice_pitch;
sub_resource->locations = WINED3D_LOCATION_DISCARDED;