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Makefile.in
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arb_program_shader.c
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wined3d: Implement SM5 atomic_iadd instruction.
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2016-11-24 14:31:02 +01:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Return location from wined3d_buffer_get_memory().
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2016-11-07 16:59:46 +01:00 |
context.c
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wined3d: Unbind image textures in context_bind_unordered_access_views().
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2016-11-29 16:56:40 +01:00 |
cs.c
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wined3d: Introduce wined3d_device_set_unordered_access_view().
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2016-11-24 14:30:56 +01:00 |
device.c
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wined3d: Introduce wined3d_device_set_unordered_access_view().
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2016-11-24 14:30:56 +01:00 |
directx.c
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wined3d: Add ARB_shader_image_size extension.
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2016-11-29 16:56:44 +01:00 |
drawprim.c
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wined3d: Synchronize shader memory accesses after each draw call.
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2016-11-24 14:31:07 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Extend resinfo instruction to support UAVs.
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2016-11-29 16:56:46 +01:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Use glGetQueryObjectui64v() for occlusion queries when available.
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2016-11-22 16:34:44 +01:00 |
resource.c
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sampler.c
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shader.c
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wined3d: Add support for UAV reads.
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2016-11-24 14:31:05 +01:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Implement SM5 atomic_iadd instruction.
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2016-11-24 14:31:02 +01:00 |
state.c
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wined3d: Introduce wined3d_device_set_unordered_access_view().
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2016-11-24 14:30:56 +01:00 |
stateblock.c
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wined3d: Introduce wined3d_device_set_unordered_access_view().
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2016-11-24 14:30:56 +01:00 |
surface.c
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wined3d: Move surface_get_drawable_size() to view.c file.
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2016-11-07 16:59:45 +01:00 |
swapchain.c
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texture.c
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wined3d: The drawable is a valid location for offscreen textures when "AlwaysOffscreen" is disabled.
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2016-11-23 22:36:40 +01:00 |
utils.c
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wined3d: Introduce wined3d_device_set_unordered_access_view().
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2016-11-24 14:30:56 +01:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Implement wined3d_unordered_access_view_invalidate_location() for 3D textures.
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2016-11-29 16:56:41 +01:00 |
wined3d.spec
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wined3d: Introduce wined3d_device_set_unordered_access_view().
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2016-11-24 14:30:56 +01:00 |
wined3d_gl.h
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wined3d: Add ARB_shader_image_size extension.
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2016-11-29 16:56:44 +01:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Increase shader resource limit to MAX_SHADER_RESOURCE_VIEWS.
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2016-11-25 19:49:01 +01:00 |