wined3d: Increase shader resource limit to MAX_SHADER_RESOURCE_VIEWS.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-11-25 12:17:54 +01:00 committed by Alexandre Julliard
parent 6b80fe5095
commit 604ec98d17
1 changed files with 1 additions and 1 deletions

View File

@ -833,7 +833,7 @@ struct wined3d_shader_reg_maps
WORD local_bool_consts; /* WINED3D_MAX_CONSTS_B, 16 */
UINT cb_sizes[WINED3D_MAX_CBS];
struct wined3d_shader_resource_info resource_info[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
struct wined3d_shader_resource_info resource_info[MAX_SHADER_RESOURCE_VIEWS];
struct wined3d_shader_sampler_map sampler_map;
DWORD sampler_comparison_mode;
BYTE bumpmat; /* MAX_TEXTURES, 8 */