wined3d: Extend resinfo instruction to support UAVs.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-11-29 12:06:30 +01:00 committed by Alexandre Julliard
parent 8fa59b8d10
commit 752c14462e
1 changed files with 38 additions and 14 deletions

View File

@ -4778,7 +4778,8 @@ static void shader_glsl_resinfo(const struct wined3d_shader_instruction *ins)
const struct wined3d_shader_version *version = &ins->ctx->reg_maps->shader_version;
const struct wined3d_gl_info *gl_info = ins->ctx->gl_info;
enum wined3d_shader_resource_type resource_type;
unsigned int resource_idx, sampler_bind_idx, i;
enum wined3d_shader_register_type reg_type;
unsigned int resource_idx, bind_idx, i;
enum wined3d_data_type dst_data_type;
struct glsl_src_param lod_param;
char dst_swizzle[6];
@ -4793,11 +4794,20 @@ static void shader_glsl_resinfo(const struct wined3d_shader_instruction *ins)
write_mask = shader_glsl_append_dst_ext(ins->ctx->buffer, ins, &ins->dst[0], dst_data_type);
shader_glsl_get_swizzle(&ins->src[1], FALSE, write_mask, dst_swizzle);
reg_type = ins->src[1].reg.type;
resource_idx = ins->src[1].reg.idx[0].offset;
resource_type = ins->ctx->reg_maps->resource_info[resource_idx].type;
shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &lod_param);
sampler_bind_idx = shader_glsl_find_sampler(&ins->ctx->reg_maps->sampler_map,
resource_idx, WINED3D_SAMPLER_DEFAULT);
if (reg_type == WINED3DSPR_RESOURCE)
{
resource_type = ins->ctx->reg_maps->resource_info[resource_idx].type;
bind_idx = shader_glsl_find_sampler(&ins->ctx->reg_maps->sampler_map,
resource_idx, WINED3D_SAMPLER_DEFAULT);
}
else
{
resource_type = ins->ctx->reg_maps->uav_resource_info[resource_idx].type;
bind_idx = resource_idx;
}
if (resource_type >= ARRAY_SIZE(resource_type_info))
{
@ -4810,20 +4820,34 @@ static void shader_glsl_resinfo(const struct wined3d_shader_instruction *ins)
else
shader_addline(ins->ctx->buffer, "vec4(");
shader_addline(ins->ctx->buffer, "textureSize(%s_sampler%u, %s), ",
shader_glsl_get_prefix(version->type), sampler_bind_idx, lod_param.param_str);
for (i = 0; i < 3 - resource_type_info[resource_type].resinfo_size; ++i)
shader_addline(ins->ctx->buffer, "0, ");
if (gl_info->supported[ARB_TEXTURE_QUERY_LEVELS])
if (reg_type == WINED3DSPR_RESOURCE)
{
shader_addline(ins->ctx->buffer, "textureQueryLevels(%s_sampler%u)",
shader_glsl_get_prefix(version->type), sampler_bind_idx);
shader_addline(ins->ctx->buffer, "textureSize(%s_sampler%u, %s), ",
shader_glsl_get_prefix(version->type), bind_idx, lod_param.param_str);
for (i = 0; i < 3 - resource_type_info[resource_type].resinfo_size; ++i)
shader_addline(ins->ctx->buffer, "0, ");
if (gl_info->supported[ARB_TEXTURE_QUERY_LEVELS])
{
shader_addline(ins->ctx->buffer, "textureQueryLevels(%s_sampler%u)",
shader_glsl_get_prefix(version->type), bind_idx);
}
else
{
FIXME("textureQueryLevels is not supported, returning 1 mipmap level.\n");
shader_addline(ins->ctx->buffer, "1");
}
}
else
{
FIXME("textureQueryLevels is not supported, returning 1 mipmap level.\n");
shader_addline(ins->ctx->buffer, "imageSize(%s_image%u), ",
shader_glsl_get_prefix(version->type), bind_idx);
for (i = 0; i < 3 - resource_type_info[resource_type].resinfo_size; ++i)
shader_addline(ins->ctx->buffer, "0, ");
/* For UAVs the returned miplevel count is always 1. */
shader_addline(ins->ctx->buffer, "1");
}