Sweden-Number/dlls/wined3d
Stefan Dösinger 2f98fce9cf wined3d: Put the ps compile parameters into the glsl program hashmap.
This avoids the double search for a pixel shader. The pixel shader
compilation parameter structure is recorded in the GLSL program
hashmap, together with the WineD3D pixel shader.
2008-11-25 13:07:23 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Enable blue = 1.0 fixup for D3DFMT_V8U8. 2008-11-25 13:07:14 +01:00
ati_fragment_shader.c wined3d: Rename the fragment ffp desc structures. 2008-11-20 12:17:45 +01:00
baseshader.c wined3d: Add the ability to duplicate GL pixel shaders. 2008-11-25 13:07:03 +01:00
basetexture.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
clipper.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
context.c wined3d: Sign-compare warnings fix. 2008-11-21 11:29:12 +01:00
cubetexture.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
device.c wined3d: Make the shader backend call CompileShader. 2008-11-25 13:06:23 +01:00
directx.c wined3d: Add registry key for overriding the pci vendor id. 2008-11-24 14:52:32 +01:00
drawprim.c wined3d: Print an error when drawStridedSlowVs() is called with 0 idxSize and non-NULL idxData (LLVM/Clang). 2008-10-31 12:58:43 +01:00
glsl_shader.c wined3d: Put the ps compile parameters into the glsl program hashmap. 2008-11-25 13:07:23 +01:00
indexbuffer.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
nvidia_texture_shader.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
palette.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
pixelshader.c wined3d: Add the ability to duplicate GL pixel shaders. 2008-11-25 13:07:03 +01:00
query.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
resource.c wined3d: Implement IWineD3DResourceImpl_GetPriority and IWineD3DResourceImpl_SetPriority for resource management. 2008-10-08 14:17:03 +02:00
state.c wined3d: Make the shader backend call CompileShader. 2008-11-25 13:06:23 +01:00
stateblock.c wined3d: Use the integer variant of zero instead of casting "0.0". 2008-11-04 11:26:05 +01:00
surface.c wined3d: Remove WINAPI on static functions where not needed. 2008-11-25 11:49:57 +01:00
surface_base.c wined3d: Remove another redundant NULL check (LLVM/Clang). 2008-11-03 11:49:46 +01:00
surface_gdi.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
swapchain.c d3d: Do not restore the display mode in ddraw. 2008-11-03 13:34:13 +01:00
swapchain_base.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
swapchain_gdi.c d3d: Do not restore the display mode in ddraw. 2008-11-03 13:34:13 +01:00
texture.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
utils.c wined3d: Enable blue = 1.0 fixup for D3DFMT_V8U8. 2008-11-25 13:07:14 +01:00
vertexbuffer.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
vertexdeclaration.c
vertexshader.c wined3d: Make the shader backend call CompileShader. 2008-11-25 13:06:23 +01:00
volume.c wined3d: Protect gl calls in Volume_LoadTexture with ENTER_GL/LEAVE_GL. 2008-10-20 11:38:54 +02:00
volumetexture.c wined3d: Remove ENTER_GL/LEAVE_GL from VolumeTexture_PreLoad because it doesn't make any GL calls. 2008-10-20 11:39:01 +02:00
wined3d.spec wined3d: Fix the WineDirect3DCreate() export. 2008-10-27 12:37:27 +01:00
wined3d_gl.h wined3d: Add detection for NVIDIA's GTX 280. 2008-11-24 14:41:58 +01:00
wined3d_main.c wined3d: Add registry key for overriding the pci vendor id. 2008-11-24 14:52:32 +01:00
wined3d_private.h wined3d: Add the ability to duplicate GL pixel shaders. 2008-11-25 13:07:03 +01:00
wined3d_private_types.h