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Makefile.in
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makefiles: Remove the no longer needed explicit separators for dependencies.
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2010-03-16 13:28:19 +01:00 |
arb_program_shader.c
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wined3d: Explicitly set the state handler to NULL for states with a representative.
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2010-04-01 18:12:42 +02:00 |
ati_fragment_shader.c
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wined3d: Explicitly set the state handler to NULL for states with a representative.
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2010-04-01 18:12:42 +02:00 |
basetexture.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
buffer.c
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wined3d: Initialization functions don't allocate.
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2010-03-30 14:49:31 +02:00 |
clipper.c
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wined3d: Get rid of some redundant local variables.
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2009-12-22 13:48:25 +01:00 |
context.c
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wined3d: Use FBOs when the onscreen depth stencil format isn't suitable.
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2010-03-31 16:12:32 +02:00 |
cubetexture.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
device.c
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wined3d: Make some functions static.
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2010-04-05 11:37:34 +02:00 |
directx.c
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wined3d: Rename some GL vendors.
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2010-04-05 11:37:45 +02:00 |
drawprim.c
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wined3d: Implement manual buffer fencing.
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2010-03-23 12:31:15 +01:00 |
gl_compat.c
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wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-29 13:09:33 +01:00 |
glsl_shader.c
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wined3d: Simplify the generated GLSL for NRM.
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2010-03-19 14:31:40 +01:00 |
nvidia_texture_shader.c
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wined3d: Explicitly set the state handler to NULL for states with a representative.
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2010-04-01 18:12:42 +02:00 |
palette.c
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wined3d: IWineD3DPaletteImpl implements IWineD3DBase.
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2009-12-21 15:01:25 +01:00 |
query.c
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wined3d: Initialization functions don't allocate.
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2010-03-30 14:49:31 +02:00 |
resource.c
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wined3d: Simply inline dumpResources().
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2010-04-05 11:37:28 +02:00 |
shader.c
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wined3d: Split TEXT shader comments into separate lines.
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2010-03-04 17:29:16 +01:00 |
shader_sm1.c
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wined3d: Properly report shader comment sizes.
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2010-02-23 12:06:54 +01:00 |
shader_sm4.c
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wined3d: Properly report shader comment sizes.
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2010-02-23 12:06:54 +01:00 |
state.c
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wined3d: Verify all render states have a handler.
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2010-04-02 10:36:17 +02:00 |
stateblock.c
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wined3d: Handle stateblock capture for default lights created while recording.
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2010-01-05 12:19:14 +01:00 |
surface.c
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wined3d: Remove the swapchain parameter from fb_copy_to_texture_hwstretch in order to unify all blit calls.
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2010-04-02 15:22:51 +02:00 |
surface_base.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
surface_gdi.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
swapchain.c
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wined3d: Use FBOs when the onscreen depth stencil format isn't suitable.
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2010-03-31 16:12:32 +02:00 |
swapchain_base.c
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wined3d: Store the device window in the swapchain.
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2010-03-16 11:45:11 +01:00 |
swapchain_gdi.c
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wined3d: Filter messages for the device's focus window instead of the swapchain's device window.
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2009-12-23 14:27:29 +01:00 |
texture.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
utils.c
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wined3d: Move handling of the unimplemented WINED3DRS_STIPPLEPATTERN states to ddraw.
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2010-04-02 10:36:06 +02:00 |
version.rc
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wined3d: Add version resource.
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2009-11-04 11:54:59 +01:00 |
vertexdeclaration.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
view.c
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…
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volume.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
volumetexture.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
wined3d.spec
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…
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wined3d_gl.h
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wined3d: Add support for EXT_draw_buffers2.
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2010-03-26 10:29:23 +01:00 |
wined3d_main.c
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wined3d: Add a separate function for wined3d object initialization.
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2010-04-05 11:37:24 +02:00 |
wined3d_private.h
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wined3d: Rename some GL vendors.
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2010-04-05 11:37:45 +02:00 |