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Makefile.in
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arb_program_shader.c
wined3d: Keep track of renderbuffer capabilities.
2015-06-08 18:51:30 +09:00
ati_fragment_shader.c
wined3d: Handle color key dirtification in wined3d_cs_exec_set_texture.
2015-04-15 22:21:57 +09:00
buffer.c
wined3d: Set the gl resource type in resource_init.
2015-06-08 18:51:24 +09:00
context.c
wined3d: Handle per-vertex point size in the GLSL FFP replacement.
2015-06-17 20:01:19 +09:00
cs.c
wined3d: Shadow format flags in the resource.
2015-04-22 23:24:41 +09:00
device.c
wined3d: Handle point sprites with PS 3.0.
2015-06-05 16:52:29 +09:00
directx.c
wined3d: Make use of the EXT_BLEND_SUBTRACT flag.
2015-06-17 20:01:20 +09:00
drawprim.c
wined3d: Avoid the builtin GLSL vertex attributes.
2015-06-12 21:23:12 +09:00
gl_compat.c
wined3d: Prefer the core glActiveTexture function.
2015-01-09 11:49:33 +01:00
glsl_shader.c
wined3d: Cleanup and simplify texture sampling code generation.
2015-06-17 20:01:19 +09:00
nvidia_texture_shader.c
wined3d: Handle color key dirtification in wined3d_cs_exec_set_texture.
2015-04-15 22:21:57 +09:00
palette.c
wined3d: Set palettes on the swapchain.
2014-06-30 22:04:53 +02:00
query.c
wined3d: Fix the TIMESTAMP_DISJOINT query.
2015-05-05 18:51:10 +09:00
resource.c
wined3d: Require FBO attachability for render targets and depth stencils.
2015-06-09 22:09:57 +09:00
sampler.c
wined3d: Create GL sampler objects for wined3d sampler objects.
2015-01-15 17:24:43 +01:00
shader.c
wined3d: Handle point sprites with PS 3.0.
2015-06-05 16:52:29 +09:00
shader_sm1.c
wined3d: Record the data type of shader resources.
2014-12-03 11:14:25 +01:00
shader_sm4.c
wined3d: Recognize the SM4 or opcode.
2015-02-11 23:05:17 +09:00
state.c
wined3d: Make use of the EXT_BLEND_SUBTRACT flag.
2015-06-17 20:01:20 +09:00
stateblock.c
wined3d: Handle point sprites with PS 3.0.
2015-06-05 16:52:29 +09:00
surface.c
wined3d: Use surface_get_rect() in wined3d_surface_update_overlay().
2015-06-15 22:10:35 +09:00
swapchain.c
wined3d: Implement color keying in arbfp_blit.
2015-04-10 21:43:12 +09:00
texture.c
wined3d: Set the gl resource type in resource_init.
2015-06-08 18:51:24 +09:00
utils.c
wined3d: Handle per-vertex point size in the GLSL FFP replacement.
2015-06-17 20:01:19 +09:00
version.rc
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vertexdeclaration.c
wined3d: Implement d3d10 style instance data step rates.
2015-03-24 17:41:06 +09:00
view.c
wined3d: Introduce resource-type specific format flags.
2015-04-24 19:08:35 +09:00
volume.c
wined3d: Set the gl resource type in resource_init.
2015-06-08 18:51:24 +09:00
wined3d.spec
d3d10core: Implement d3d10_device_DrawInstanced().
2015-03-24 17:41:17 +09:00
wined3d_gl.h
wined3d: Make use of the EXT_BLEND_SUBTRACT flag.
2015-06-17 20:01:20 +09:00
wined3d_main.c
wined3d: Fix trace output of emulated_textureram.
2014-09-02 15:07:09 +02:00
wined3d_private.h
wined3d: Handle per-vertex point size in the GLSL FFP replacement.
2015-06-17 20:01:19 +09:00