Sweden-Number/dlls/d2d1
Daniel Ansorregui e55aca8f49 d2d1: Use default NULL argument in SetBlendState call.
Signed-off-by: Daniel Ansorregui <mailszeros@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-16 22:26:07 +02:00
..
tests d2d1: Handle invalid interpolation mode in DrawBitmap(). 2018-10-04 09:22:40 -05:00
Makefile.in d2d1: Add ID2D1Effect stub. 2018-09-26 20:25:43 +02:00
bitmap.c d2d1: Set GDI compatible resource flag from bitmap options. 2018-10-02 19:38:04 -07:00
bitmap_render_target.c d2d1: Do not release the "dxgi_target" interface on d2d_bitmap_render_target_init() error paths. 2018-10-08 20:26:50 +02:00
brush.c d2d1: Use correct interpolation mode enum type member. 2018-10-04 09:22:36 -05:00
d2d1.spec d2d1: Implement D2D1MakeSkewMatrix(). 2018-10-03 16:22:18 -05:00
d2d1_private.h d2d1: Implement d2d_device_context_SetTarget() for bitmap targets. 2018-09-30 10:59:35 +02:00
dc_render_target.c d2d1: Simplify target bitmap creation for DC target. 2018-10-02 19:38:07 -07:00
device.c d2d1: Use default NULL argument in SetBlendState call. 2018-10-16 22:26:07 +02:00
effect.c d2d1: Add ID2D1Effect stub. 2018-09-26 20:25:43 +02:00
factory.c d2d1: Implement D2D1MakeSkewMatrix(). 2018-10-03 16:22:18 -05:00
geometry.c d2d1: Introduce a debug helper for D2D1_POINT_2F. 2018-09-25 12:29:00 +02:00
hwnd_render_target.c d2d1: Implement d2d_device_context_SetTarget() for bitmap targets. 2018-09-30 10:59:35 +02:00
layer.c d2d1: Use the global memory allocation helpers. 2018-01-30 20:42:06 +01:00
mesh.c d2d1: Use the global memory allocation helpers. 2018-01-30 20:42:06 +01:00
state_block.c d2d1: Update to ID2D1DrawingStateBlock1. 2018-09-14 19:09:42 +02:00
stroke.c d2d1: Replace d2d_calloc() with a global heap_calloc() helper. 2018-02-01 22:24:49 +01:00
version.rc
wic_render_target.c d2d1: Implement GetDevice() for device context. 2018-09-24 22:41:30 +02:00