d2d1: Simplify target bitmap creation for DC target.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -686,11 +686,13 @@ static HRESULT STDMETHODCALLTYPE d2d_dc_render_target_BindDC(ID2D1DCRenderTarget
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const HDC hdc, const RECT *rect)
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{
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struct d2d_dc_render_target *render_target = impl_from_ID2D1DCRenderTarget(iface);
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D3D10_TEXTURE2D_DESC texture_desc;
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D2D1_BITMAP_PROPERTIES1 bitmap_desc;
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struct d2d_bitmap *bitmap_impl;
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IDXGISurface1 *dxgi_surface;
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ID2D1DeviceContext *context;
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ID3D10Texture2D *texture;
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ID2D1Bitmap1 *bitmap;
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ID3D10Resource *resource;
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D2D1_SIZE_U bitmap_size;
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ID2D1Bitmap *bitmap;
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HRESULT hr;
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TRACE("iface %p, hdc %p, rect %s.\n", iface, hdc, wine_dbgstr_rect(rect));
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@ -698,49 +700,33 @@ static HRESULT STDMETHODCALLTYPE d2d_dc_render_target_BindDC(ID2D1DCRenderTarget
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if (!hdc)
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return E_INVALIDARG;
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texture_desc.Width = rect->right - rect->left;
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texture_desc.Height = rect->bottom - rect->top;
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texture_desc.MipLevels = 1;
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texture_desc.ArraySize = 1;
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texture_desc.Format = render_target->pixel_format.format;
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texture_desc.SampleDesc.Count = 1;
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texture_desc.SampleDesc.Quality = 0;
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texture_desc.Usage = D3D10_USAGE_DEFAULT;
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texture_desc.BindFlags = D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE;
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texture_desc.CPUAccessFlags = 0;
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texture_desc.MiscFlags = D3D10_RESOURCE_MISC_GDI_COMPATIBLE;
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if (FAILED(hr = ID3D10Device1_CreateTexture2D(render_target->d3d_device, &texture_desc, NULL, &texture)))
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{
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WARN("Failed to create texture, hr %#x.\n", hr);
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return hr;
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}
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hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface1, (void **)&dxgi_surface);
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ID3D10Texture2D_Release(texture);
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if (FAILED(hr))
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{
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WARN("Failed to get surface interface from a texture, hr %#x.\n", hr);
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return hr;
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}
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/* Switch dxgi target to new surface. */
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ID2D1RenderTarget_QueryInterface(render_target->dxgi_target, &IID_ID2D1DeviceContext, (void **)&context);
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hr = ID2D1DeviceContext_CreateBitmapFromDxgiSurface(context, (IDXGISurface *)dxgi_surface, NULL, &bitmap);
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if (SUCCEEDED(hr))
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{
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ID2D1DeviceContext_SetTarget(context, (ID2D1Image *)bitmap);
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ID2D1Bitmap1_Release(bitmap);
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}
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ID2D1DeviceContext_Release(context);
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if (FAILED(hr))
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bitmap_size.width = rect->right - rect->left;
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bitmap_size.height = rect->bottom - rect->top;
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memset(&bitmap_desc, 0, sizeof(bitmap_desc));
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bitmap_desc.pixelFormat = render_target->pixel_format;
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bitmap_desc.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW |
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D2D1_BITMAP_OPTIONS_GDI_COMPATIBLE;
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if (FAILED(hr = ID2D1DeviceContext_CreateBitmap(context, bitmap_size, NULL, 0, &bitmap_desc,
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(ID2D1Bitmap1 **)&bitmap)))
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{
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WARN("Failed to create new target bitmap, hr %#x.\n", hr);
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IDXGISurface1_Release(dxgi_surface);
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WARN("Failed to create target bitmap, hr %#x.\n", hr);
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ID2D1DeviceContext_Release(context);
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return hr;
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}
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bitmap_impl = unsafe_impl_from_ID2D1Bitmap(bitmap);
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ID3D10ShaderResourceView_GetResource(bitmap_impl->view, &resource);
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ID3D10Resource_QueryInterface(resource, &IID_IDXGISurface1, (void **)&dxgi_surface);
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ID3D10Resource_Release(resource);
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ID2D1DeviceContext_SetTarget(context, (ID2D1Image *)bitmap);
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ID2D1Bitmap_Release(bitmap);
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ID2D1DeviceContext_Release(context);
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if (render_target->dxgi_surface)
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IDXGISurface1_Release(render_target->dxgi_surface);
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render_target->dxgi_surface = dxgi_surface;
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@ -7489,7 +7489,6 @@ todo_wine
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ID2D1DeviceContext_GetTarget(device_context, (ID2D1Image **)&bitmap);
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options = ID2D1Bitmap1_GetOptions(bitmap);
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todo_wine
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ok(options == (D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW | D2D1_BITMAP_OPTIONS_GDI_COMPATIBLE),
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"Unexpected bitmap options %#x.\n", options);
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hr = ID2D1Bitmap1_GetSurface(bitmap, &surface);
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