d2d1: Set GDI compatible resource flag from bitmap options.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2018-10-02 09:33:07 +03:00 committed by Alexandre Julliard
parent f2429e3109
commit 8b3081e305
1 changed files with 2 additions and 0 deletions

View File

@ -345,6 +345,8 @@ HRESULT d2d_bitmap_create(struct d2d_device_context *context, D2D1_SIZE_U size,
texture_desc.BindFlags |= D3D10_BIND_SHADER_RESOURCE;
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
if (desc->bitmapOptions & D2D1_BITMAP_OPTIONS_GDI_COMPATIBLE)
texture_desc.MiscFlags |= D3D10_RESOURCE_MISC_GDI_COMPATIBLE;
resource_data.pSysMem = src_data;
resource_data.SysMemPitch = pitch;