From 8b3081e30566b3aa5e29857bfa9fcb652341a76f Mon Sep 17 00:00:00 2001 From: Nikolay Sivov Date: Tue, 2 Oct 2018 09:33:07 +0300 Subject: [PATCH] d2d1: Set GDI compatible resource flag from bitmap options. Signed-off-by: Nikolay Sivov Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d2d1/bitmap.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/dlls/d2d1/bitmap.c b/dlls/d2d1/bitmap.c index 6eee1d14427..c0aef3c0727 100644 --- a/dlls/d2d1/bitmap.c +++ b/dlls/d2d1/bitmap.c @@ -345,6 +345,8 @@ HRESULT d2d_bitmap_create(struct d2d_device_context *context, D2D1_SIZE_U size, texture_desc.BindFlags |= D3D10_BIND_SHADER_RESOURCE; texture_desc.CPUAccessFlags = 0; texture_desc.MiscFlags = 0; + if (desc->bitmapOptions & D2D1_BITMAP_OPTIONS_GDI_COMPATIBLE) + texture_desc.MiscFlags |= D3D10_RESOURCE_MISC_GDI_COMPATIBLE; resource_data.pSysMem = src_data; resource_data.SysMemPitch = pitch;