d2d1: Use correct interpolation mode enum type member.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
af605f8b38
commit
00b40eac91
|
@ -1113,7 +1113,7 @@ HRESULT d2d_bitmap_brush_create(ID2D1Factory *factory, ID2D1Bitmap *bitmap,
|
|||
{
|
||||
(*brush)->u.bitmap.extend_mode_x = D2D1_EXTEND_MODE_CLAMP;
|
||||
(*brush)->u.bitmap.extend_mode_y = D2D1_EXTEND_MODE_CLAMP;
|
||||
(*brush)->u.bitmap.interpolation_mode = D2D1_BITMAP_INTERPOLATION_MODE_LINEAR;
|
||||
(*brush)->u.bitmap.interpolation_mode = D2D1_INTERPOLATION_MODE_LINEAR;
|
||||
}
|
||||
|
||||
TRACE("Created brush %p.\n", *brush);
|
||||
|
|
Loading…
Reference in New Issue