Sweden-Number/dlls/wined3d
Józef Kucia 6ba0fee369 wined3d: Recognize SM4 sample_c_lz opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-29 00:42:25 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Recognize SM4 sample_c_lz opcode. 2016-01-29 00:42:25 +09:00
ati_fragment_shader.c
buffer.c
context.c wined3d: Don't leak the device context on failure in context_create(). 2016-01-27 23:35:32 +09:00
cs.c
device.c d3d9: Implement d3d9_device_UpdateSurface() on top of wined3d_device_copy_sub_resource_region(). 2016-01-28 13:44:08 +09:00
directx.c wined3d: Add ARB_internalformat_query extension. 2016-01-27 23:35:32 +09:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Recognize SM4 sample_c_lz opcode. 2016-01-29 00:42:25 +09:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Rename WINED3D_RTYPE_VOLUME_TEXTURE to WINED3D_RTYPE_TEXTURE_3D. 2016-01-27 12:38:50 +09:00
sampler.c
shader.c wined3d: Recognize SM4 sample_c_lz opcode. 2016-01-29 00:42:25 +09:00
shader_sm1.c
shader_sm4.c wined3d: Recognize SM4 sample_c_lz opcode. 2016-01-29 00:42:25 +09:00
state.c
stateblock.c
surface.c wined3d: Require non-NULL rectangles in wined3d_surface_blt(). 2016-01-28 13:43:58 +09:00
swapchain.c wined3d: Unify WINED3D_RTYPE_TEXTURE and WINED3D_RTYPE_CUBE_TEXTURE. 2016-01-27 12:38:46 +09:00
texture.c wined3d: Pass non-NULL rectangles to wined3d_surface_blt() in wined3d_texture_blt(). 2016-01-28 13:43:55 +09:00
utils.c wined3d: Improve wined3d_popcount() implementation. 2016-01-27 23:35:31 +09:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec
wined3d_gl.h wined3d: Add ARB_internalformat_query extension. 2016-01-27 23:35:32 +09:00
wined3d_main.c
wined3d_private.h wined3d: Recognize SM4 sample_c_lz opcode. 2016-01-29 00:42:25 +09:00