.. |
Makefile.in
|
wined3d: Add IWineD3DRendertargetView.
|
2009-02-24 16:57:29 +01:00 |
arb_program_shader.c
|
wined3d: Handle the swizzle shift in the frontend rather than the backend.
|
2009-04-22 13:14:14 +02:00 |
ati_fragment_shader.c
|
wined3d: Don't compare texUnitMap entries to -1.
|
2009-03-09 14:39:34 +01:00 |
baseshader.c
|
wined3d: Handle the source modifier shift in the frontend rather than the backend.
|
2009-04-22 13:14:26 +02:00 |
basetexture.c
|
wined3d: Add pow2Matrix_identity flag to BaseTextureClass struct.
|
2009-03-31 12:39:27 +02:00 |
buffer.c
|
wined3d: Save some memory in vertex buffers.
|
2009-04-10 11:14:32 +02:00 |
clipper.c
|
…
|
|
context.c
|
wined3d: Fix a few sign compare warnings.
|
2009-03-25 11:12:30 +01:00 |
cubetexture.c
|
wined3d: Remove the format field from IWineD3DResourceClass.
|
2009-03-13 11:29:19 +01:00 |
device.c
|
wined3d: Deal with reserved shader constants in the backend.
|
2009-04-10 11:22:55 +02:00 |
directx.c
|
wined3d: Merge match_apple and implementation_is_apple.
|
2009-04-20 16:39:55 +02:00 |
drawprim.c
|
wined3d: Save some memory in vertex buffers.
|
2009-04-10 11:14:32 +02:00 |
gl_compat.c
|
wined3d: Avoid hooking non-fog glEnable/glDisable calls.
|
2009-01-12 13:03:47 +01:00 |
glsl_shader.c
|
wined3d: Handle the swizzle shift in the frontend rather than the backend.
|
2009-04-22 13:14:14 +02:00 |
nvidia_texture_shader.c
|
wined3d: Don't compare texUnitMap entries to -1.
|
2009-03-09 14:39:34 +01:00 |
palette.c
|
wined3d: Remove stray tabs.
|
2009-01-09 14:06:14 +01:00 |
pixelshader.c
|
wined3d: Rename some NP2 fixup variables and update comments.
|
2009-04-13 17:32:11 -05:00 |
query.c
|
wined3d: Remove superfluous pointer casts.
|
2009-02-03 12:40:14 +01:00 |
resource.c
|
wined3d: Remove the format field from IWineD3DResourceClass.
|
2009-03-13 11:29:19 +01:00 |
state.c
|
wined3d: glsl: Enable load_np2fixup_constants.
|
2009-04-10 14:00:58 +02:00 |
stateblock.c
|
d3d: Remove the format from index buffers.
|
2009-04-09 16:28:25 +02:00 |
surface.c
|
wined3d: Don't use rtInternal for surfaces that are on a swapchain.
|
2009-03-25 11:12:49 +01:00 |
surface_base.c
|
wined3d: Care for things like pitch and blocksize when copying DXT surfaces.
|
2009-03-31 12:42:00 +02:00 |
surface_gdi.c
|
wined3d: Remove the bytesPerPixel field from IWineD3DSurfaceImpl and IWineD3DVolumeImpl.
|
2009-03-24 12:57:21 +01:00 |
swapchain.c
|
wined3d: Remove the format field from IWineD3DResourceClass.
|
2009-03-13 11:29:19 +01:00 |
swapchain_base.c
|
…
|
|
swapchain_gdi.c
|
…
|
|
texture.c
|
wined3d: Fix a few sign compare warnings.
|
2009-03-25 11:12:30 +01:00 |
utils.c
|
d3d8, d3d9: Don't rely on the wined3d buffer type.
|
2009-04-08 11:35:29 +02:00 |
vertexdeclaration.c
|
wined3d: Unify vertex and texture formats.
|
2009-03-27 15:51:25 +01:00 |
vertexshader.c
|
wined3d: Store the destination relative addressing token as a struct wined3d_shader_src_param.
|
2009-04-20 14:13:08 +02:00 |
view.c
|
wined3d: Add IWineD3DRendertargetView.
|
2009-02-24 16:57:29 +01:00 |
volume.c
|
wined3d: Remove the bytesPerPixel field from IWineD3DSurfaceImpl and IWineD3DVolumeImpl.
|
2009-03-24 12:57:21 +01:00 |
volumetexture.c
|
wined3d: Fix a few sign compare warnings.
|
2009-03-25 11:12:30 +01:00 |
wined3d.spec
|
…
|
|
wined3d_gl.h
|
wined3d: Merge match_apple and implementation_is_apple.
|
2009-04-20 16:39:55 +02:00 |
wined3d_main.c
|
wined3d: The adapters array should be owned by IWineD3DImpl.
|
2009-03-11 13:03:32 +01:00 |
wined3d_private.h
|
wined3d: Get rid of the token field from struct wined3d_shader_src_param.
|
2009-04-22 13:14:03 +02:00 |
wined3d_private_types.h
|
wined3d: Handle the source modifier shift in the frontend rather than the backend.
|
2009-04-22 13:14:26 +02:00 |