wined3d: Get rid of the token field from struct wined3d_shader_src_param.
This commit is contained in:
parent
7a3d4ce76f
commit
629801bccb
|
@ -1078,7 +1078,6 @@ static void shader_hw_mov(const struct wined3d_shader_instruction *ins)
|
|||
struct wined3d_shader_src_param tmp_src = ins->src[0];
|
||||
tmp_src.swizzle = ((ins->src[0].swizzle >> WINED3DSP_SWIZZLE_SHIFT) & 0x3)
|
||||
* (0x55 << WINED3DSP_SWIZZLE_SHIFT);
|
||||
tmp_src.token = (tmp_src.token & ~WINED3DSP_SWIZZLE_MASK) | tmp_src.swizzle;
|
||||
shader_arb_add_src_param(ins, &tmp_src, src0_param);
|
||||
shader_addline(buffer, "ARL A0.x, %s;\n", src0_param);
|
||||
}
|
||||
|
@ -1627,7 +1626,6 @@ static void shader_hw_mnxn(const struct wined3d_shader_instruction *ins)
|
|||
tmp_dst.write_mask = WINED3DSP_WRITEMASK_0 << i;
|
||||
shader_hw_map2gl(&tmp_ins);
|
||||
++tmp_src[1].register_idx;
|
||||
++tmp_src[1].token;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -248,7 +248,6 @@ static void shader_parse_src_param(DWORD param, const struct wined3d_shader_src_
|
|||
src->swizzle = param & WINED3DSP_SWIZZLE_MASK;
|
||||
src->modifiers = param & WINED3DSP_SRCMOD_MASK;
|
||||
src->rel_addr = rel_addr;
|
||||
src->token = param;
|
||||
}
|
||||
|
||||
/* Note that this does not count the loop register
|
||||
|
|
|
@ -2122,7 +2122,6 @@ static void shader_glsl_mnxn(const struct wined3d_shader_instruction *ins)
|
|||
tmp_dst.write_mask = WINED3DSP_WRITEMASK_0 << i;
|
||||
shader_glsl_dot(&tmp_ins);
|
||||
++tmp_src[1].register_idx;
|
||||
++tmp_src[1].token;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -468,7 +468,6 @@ struct wined3d_shader_src_param
|
|||
DWORD swizzle;
|
||||
DWORD modifiers;
|
||||
const struct wined3d_shader_src_param *rel_addr;
|
||||
DWORD token;
|
||||
};
|
||||
|
||||
struct wined3d_shader_instruction
|
||||
|
|
Loading…
Reference in New Issue