wined3d: Pass a struct wined3d_shader_src_param to shader_arb_get_swizzle().

This commit is contained in:
Henri Verbeet 2009-04-22 10:48:33 +02:00 committed by Alexandre Julliard
parent 69680296ee
commit 7a3d4ce76f
1 changed files with 5 additions and 4 deletions

View File

@ -427,7 +427,8 @@ static void shader_arb_get_write_mask(const struct wined3d_shader_instruction *i
*ptr = '\0';
}
static void shader_arb_get_swizzle(const DWORD param, BOOL fixup, char *swizzle_str) {
static void shader_arb_get_swizzle(const struct wined3d_shader_src_param *param, BOOL fixup, char *swizzle_str)
{
/* For registers of type WINED3DDECLTYPE_D3DCOLOR, data is stored as "bgra",
* but addressed as "rgba". To fix this we need to swap the register's x
* and z components. */
@ -435,7 +436,7 @@ static void shader_arb_get_swizzle(const DWORD param, BOOL fixup, char *swizzle_
char *ptr = swizzle_str;
/* swizzle bits fields: wwzzyyxx */
DWORD swizzle = (param & WINED3DSP_SWIZZLE_MASK) >> WINED3DSP_SWIZZLE_SHIFT;
DWORD swizzle = param->swizzle >> WINED3DSP_SWIZZLE_SHIFT;
DWORD swizzle_x = swizzle & 0x03;
DWORD swizzle_y = (swizzle >> 2) & 0x03;
DWORD swizzle_z = (swizzle >> 4) & 0x03;
@ -564,7 +565,7 @@ static void shader_arb_add_src_param(const struct wined3d_shader_instruction *in
wined3d_src->register_idx, !!wined3d_src->rel_addr, register_name, &is_color);
strcat(str, register_name);
shader_arb_get_swizzle(wined3d_src->token, is_color, swizzle);
shader_arb_get_swizzle(wined3d_src, is_color, swizzle);
strcat(str, swizzle);
}
@ -730,7 +731,7 @@ static void pshader_gen_input_modifier_line(IWineD3DBaseShader *iface, SHADER_BU
/* Get register name */
shader_arb_get_register_name(iface, src->register_type,
src->register_idx, !!src->rel_addr, regstr, &is_color);
shader_arb_get_swizzle(src->token, is_color, swzstr);
shader_arb_get_swizzle(src, is_color, swzstr);
switch (src->modifiers)
{