Sweden-Number/dlls/wined3d
Stefan Dösinger 331bb68edb wined3d: Remove SCRATCH and SYSMEM lockability warnings.
They are not needed any more, resource_access_from_pool takes care of
this.
2013-10-24 19:01:56 +02:00
..
Makefile.in wined3d: Send present operations through a command stream. 2013-09-27 10:33:15 +02:00
arb_program_shader.c wined3d: Unify shader binding points. 2013-10-10 10:44:53 +02:00
ati_fragment_shader.c wined3d: Unify the shader state IDs. 2013-10-09 11:11:07 +02:00
buffer.c wined3d: Pass a resource to wined3d_resource_free_sysmem(). 2013-09-16 12:51:13 +02:00
context.c wined3d: Unify shader binding points. 2013-10-10 10:44:53 +02:00
cs.c wined3d: Send stream output binding updates through the command stream. 2013-10-11 11:06:20 +02:00
device.c wined3d: Send stream output binding updates through the command stream. 2013-10-11 11:06:20 +02:00
directx.c wined3d: Add support for nVidia GTX 660M. 2013-10-14 17:26:15 +02:00
drawprim.c wined3d: Store the instance count in the context structure. 2013-09-16 13:06:03 +02:00
gl_compat.c wined3d: Introduce a separate debug channel for performance warnings. 2013-04-17 11:36:22 +02:00
glsl_shader.c wined3d: Unify shader binding points. 2013-10-10 10:44:53 +02:00
nvidia_texture_shader.c wined3d: Unify the shader state IDs. 2013-10-09 11:11:07 +02:00
palette.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
query.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
resource.c wined3d: Pass a correct access flag to glMapBufferARB. 2013-09-19 19:49:49 +02:00
sampler.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
shader.c wined3d: Unify shader binding points. 2013-10-10 10:44:53 +02:00
shader_sm1.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
shader_sm4.c wined3d: Recognise the SM4 "primID" register type. 2012-10-16 11:36:45 +02:00
state.c wined3d: Avoid initializing some variables. 2013-10-14 10:45:24 +02:00
stateblock.c wined3d: Unify sampler binding points. 2013-10-10 10:45:00 +02:00
surface.c wined3d: Remove SCRATCH and SYSMEM lockability warnings. 2013-10-24 19:01:56 +02:00
swapchain.c wined3d: Remove the D3DSWAPEFFECT_DISCARD debug clear code. 2013-10-08 15:39:02 +02:00
texture.c wined3d: Move sRGB_decode handling to the top of texture_bind / preload. 2013-10-09 15:52:37 +02:00
utils.c wined3d: Unify the shader state IDs. 2013-10-09 11:11:07 +02:00
version.rc
vertexdeclaration.c wined3d: Get rid of the unused "streams" field from struct wined3d_vertex_declaration. 2013-05-27 19:28:57 +02:00
view.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
volume.c wined3d: Use GL_APPLE_client_storage for volumes if available. 2013-09-23 20:32:36 +02:00
wined3d.spec wined3d: Update wined3d_volume_create in the spec file. 2013-10-16 20:49:26 +02:00
wined3d_gl.h wined3d: Get rid of GL_EXT_paletted_texture support. 2013-08-28 11:17:09 +02:00
wined3d_main.c wined3d: Avoid LPVOID. 2013-09-19 19:49:01 +02:00
wined3d_private.h wined3d: Add support for nVidia GTX 660M. 2013-10-14 17:26:15 +02:00