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Makefile.in
wined3d: Introduce a stubbed SM4 shader frontend.
2009-05-05 11:34:07 +02:00
arb_program_shader.c
wined3d: Standardize pshader_hw_texkill.
2009-05-11 12:50:37 +02:00
ati_fragment_shader.c
wined3d: Don't compare texUnitMap entries to -1.
2009-03-09 14:39:34 +01:00
baseshader.c
wined3d: Record register usage only once.
2009-05-08 18:16:48 +02:00
basetexture.c
wined3d: Add pow2Matrix_identity flag to BaseTextureClass struct.
2009-03-31 12:39:27 +02:00
buffer.c
wined3d: Make use of GL_ARB_half_float_vertex.
2009-05-05 14:13:02 +02:00
clipper.c
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context.c
wined3d: Work around a bad crash in fglrx.
2009-05-08 12:16:50 +02:00
cubetexture.c
wined3d: Remove the format field from IWineD3DResourceClass.
2009-03-13 11:29:19 +01:00
device.c
wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
2009-05-11 12:43:00 +02:00
directx.c
wined3d: Work around a bad crash in fglrx.
2009-05-08 12:16:50 +02:00
drawprim.c
wined3d: Make use of GL_ARB_half_float_vertex.
2009-05-05 14:13:02 +02:00
gl_compat.c
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glsl_shader.c
winedd: Move shader_*_add_instruction_modifiers into the shader backend.
2009-05-08 12:20:18 +02:00
nvidia_texture_shader.c
wined3d: Don't compare texUnitMap entries to -1.
2009-03-09 14:39:34 +01:00
palette.c
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pixelshader.c
wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
2009-05-11 12:43:00 +02:00
query.c
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resource.c
wined3d: Remove the format field from IWineD3DResourceClass.
2009-03-13 11:29:19 +01:00
shader_sm1.c
wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
2009-05-11 12:43:00 +02:00
shader_sm4.c
wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
2009-05-11 12:43:00 +02:00
state.c
wined3d: Work around a bad crash in fglrx.
2009-05-08 12:16:50 +02:00
stateblock.c
d3d: Remove the format from index buffers.
2009-04-09 16:28:25 +02:00
surface.c
wined3d: Emulate R16G16F and R32G32F if GL_ARB_texture_rg is not supported.
2009-04-28 13:10:03 +02:00
surface_base.c
wined3d: Get rid of the shared_handle parameter.
2009-04-23 14:22:06 +02:00
surface_gdi.c
wined3d: Downgrade an ERR to a WARN.
2009-04-23 14:22:06 +02:00
swapchain.c
wined3d: Remove the format field from IWineD3DResourceClass.
2009-03-13 11:29:19 +01:00
swapchain_base.c
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swapchain_gdi.c
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texture.c
wined3d: Fix a few sign compare warnings.
2009-03-25 11:12:30 +01:00
utils.c
wined3d: Make use of GL_ARB_half_float_vertex.
2009-05-05 14:13:02 +02:00
vertexdeclaration.c
wined3d: Make use of GL_ARB_half_float_vertex.
2009-05-05 14:13:02 +02:00
vertexshader.c
wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
2009-05-11 12:43:00 +02:00
view.c
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volume.c
wined3d: Remove the bytesPerPixel field from IWineD3DSurfaceImpl and IWineD3DVolumeImpl.
2009-03-24 12:57:21 +01:00
volumetexture.c
wined3d: Fix a few sign compare warnings.
2009-03-25 11:12:30 +01:00
wined3d.spec
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wined3d_gl.h
wined3d: Work around a bad crash in fglrx.
2009-05-08 12:16:50 +02:00
wined3d_main.c
wined3d: The adapters array should be owned by IWineD3DImpl.
2009-03-11 13:03:32 +01:00
wined3d_private.h
wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
2009-05-11 12:43:00 +02:00