Sweden-Number/dlls/wined3d
Henri Verbeet 5e072395b4 wined3d: Avoid using WINED3DSP_REGNUM_MASK in the def/defi/defb handlers. 2009-05-01 13:12:08 +02:00
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Makefile.in wined3d: Add IWineD3DRendertargetView. 2009-02-24 16:57:29 +01:00
arb_program_shader.c wined3d: Store the sampler type in struct shader_reg_maps. 2009-04-29 13:08:01 +02:00
ati_fragment_shader.c wined3d: Don't compare texUnitMap entries to -1. 2009-03-09 14:39:34 +01:00
baseshader.c wined3d: Avoid using WINED3DSP_REGNUM_MASK in the def/defi/defb handlers. 2009-05-01 13:12:08 +02:00
basetexture.c wined3d: Add pow2Matrix_identity flag to BaseTextureClass struct. 2009-03-31 12:39:27 +02:00
buffer.c wined3d: Fix an issue in buffer_get_sysmem. 2009-04-28 13:10:03 +02:00
clipper.c wined3d: Const correctness fixes. 2008-11-25 13:37:39 +01:00
context.c wined3d: Fix a few sign compare warnings. 2009-03-25 11:12:30 +01:00
cubetexture.c wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
device.c wined3d: Store the sampler type in struct shader_reg_maps. 2009-04-29 13:08:01 +02:00
directx.c wined3d: Set the max mipmap level in the pbo test. 2009-04-28 13:10:03 +02:00
drawprim.c wined3d: Save some memory in vertex buffers. 2009-04-10 11:14:32 +02:00
gl_compat.c wined3d: Avoid hooking non-fog glEnable/glDisable calls. 2009-01-12 13:03:47 +01:00
glsl_shader.c wined3d: Hardcode local loop control ints into the code in reps. 2009-04-29 13:35:54 +02:00
nvidia_texture_shader.c wined3d: Don't compare texUnitMap entries to -1. 2009-03-09 14:39:34 +01:00
palette.c wined3d: Remove stray tabs. 2009-01-09 14:06:14 +01:00
pixelshader.c wined3d: Store the sampler type in struct shader_reg_maps. 2009-04-29 13:08:01 +02:00
query.c wined3d: Remove superfluous pointer casts. 2009-02-03 12:40:14 +01:00
resource.c wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
state.c wined3d: Fix a few more direct buffer accesses. 2009-04-28 13:10:02 +02:00
stateblock.c d3d: Remove the format from index buffers. 2009-04-09 16:28:25 +02:00
surface.c wined3d: Emulate R16G16F and R32G32F if GL_ARB_texture_rg is not supported. 2009-04-28 13:10:03 +02:00
surface_base.c wined3d: Get rid of the shared_handle parameter. 2009-04-23 14:22:06 +02:00
surface_gdi.c wined3d: Downgrade an ERR to a WARN. 2009-04-23 14:22:06 +02:00
swapchain.c wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
swapchain_base.c wined3d: Handle a few "silent" FIXMEs more consistent with the rest of the code. 2008-12-02 14:04:00 +01:00
swapchain_gdi.c wined3d: Sign-compare warnings fix. 2008-12-02 14:12:39 +01:00
texture.c wined3d: Fix a few sign compare warnings. 2009-03-25 11:12:30 +01:00
utils.c d3d8, d3d9: Don't rely on the wined3d buffer type. 2009-04-08 11:35:29 +02:00
vertexdeclaration.c wined3d: Unify vertex and texture formats. 2009-03-27 15:51:25 +01:00
vertexshader.c wined3d: Clear reg_maps in shader_get_registers_used() instead of the callers. 2009-04-28 13:10:02 +02:00
view.c wined3d: Add IWineD3DRendertargetView. 2009-02-24 16:57:29 +01:00
volume.c wined3d: Remove the bytesPerPixel field from IWineD3DSurfaceImpl and IWineD3DVolumeImpl. 2009-03-24 12:57:21 +01:00
volumetexture.c wined3d: Fix a few sign compare warnings. 2009-03-25 11:12:30 +01:00
wined3d.spec wined3d: Fix the WineDirect3DCreate() export. 2008-10-27 12:37:27 +01:00
wined3d_gl.h wined3d: Define GL_FENCE_APPLE to the correct value. 2009-04-30 12:48:03 +02:00
wined3d_main.c wined3d: The adapters array should be owned by IWineD3DImpl. 2009-03-11 13:03:32 +01:00
wined3d_private.h wined3d: Merge wined3d_private_types.h into wined3d_private.h. 2009-05-01 13:11:57 +02:00