.. |
tests
|
d3d9/tests: Add spotlight and light range tests.
|
2015-04-29 17:02:16 +09:00 |
Makefile.in
|
makefiles: Get rid of the MAKE_DLL_RULES variable.
|
2014-01-02 12:08:18 +01:00 |
buffer.c
|
wined3d: Remove wined3d_buffer_set/get_priority.
|
2014-07-16 16:10:01 +02:00 |
d3d9.spec
|
…
|
|
d3d9_main.c
|
d3d9: Remove unnecessary DllMain implementation.
|
2014-05-15 19:04:50 +02:00 |
d3d9_private.h
|
wined3d: Use rendertarget views for color output instead of surfaces.
|
2014-08-21 12:24:42 +02:00 |
device.c
|
d3d9: Update the backbuffer D3DPRESENT_PARAMETERS after a successful reset.
|
2015-04-14 17:26:44 +09:00 |
directx.c
|
wined3d: Add support for half-integer pixel centers.
|
2015-03-30 19:10:29 +09:00 |
query.c
|
d3d10core: Implement d3d10_device_GetPredication().
|
2014-09-19 10:49:24 +02:00 |
shader.c
|
d3d9: Don't assert for shaders with the wrong vtbl.
|
2014-12-16 11:39:40 +01:00 |
stateblock.c
|
wined3d: wined3d_stateblock_apply() never fails.
|
2012-10-08 11:28:37 +02:00 |
surface.c
|
wined3d: Use rendertarget views for color output instead of surfaces.
|
2014-08-21 12:24:42 +02:00 |
swapchain.c
|
d3d9: Check the device status in present calls.
|
2014-06-27 10:37:39 +02:00 |
texture.c
|
wined3d: Allow initial texture contents to be specified with wined3d_texture_create().
|
2015-01-05 20:15:35 +01:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
wined3d: Implement d3d10 style instance data step rates.
|
2015-03-24 17:41:06 +09:00 |
volume.c
|
d3d9: Volumes are always part of a texture.
|
2014-08-15 17:04:10 +02:00 |