Sweden-Number/dlls/d3d9
Matteo Bruni 40ce3d16e8 d3d9/tests: Add spotlight and light range tests. 2015-04-29 17:02:16 +09:00
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tests d3d9/tests: Add spotlight and light range tests. 2015-04-29 17:02:16 +09:00
Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
buffer.c wined3d: Remove wined3d_buffer_set/get_priority. 2014-07-16 16:10:01 +02:00
d3d9.spec
d3d9_main.c d3d9: Remove unnecessary DllMain implementation. 2014-05-15 19:04:50 +02:00
d3d9_private.h wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
device.c d3d9: Update the backbuffer D3DPRESENT_PARAMETERS after a successful reset. 2015-04-14 17:26:44 +09:00
directx.c wined3d: Add support for half-integer pixel centers. 2015-03-30 19:10:29 +09:00
query.c d3d10core: Implement d3d10_device_GetPredication(). 2014-09-19 10:49:24 +02:00
shader.c d3d9: Don't assert for shaders with the wrong vtbl. 2014-12-16 11:39:40 +01:00
stateblock.c wined3d: wined3d_stateblock_apply() never fails. 2012-10-08 11:28:37 +02:00
surface.c wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
swapchain.c d3d9: Check the device status in present calls. 2014-06-27 10:37:39 +02:00
texture.c wined3d: Allow initial texture contents to be specified with wined3d_texture_create(). 2015-01-05 20:15:35 +01:00
version.rc
vertexdeclaration.c wined3d: Implement d3d10 style instance data step rates. 2015-03-24 17:41:06 +09:00
volume.c d3d9: Volumes are always part of a texture. 2014-08-15 17:04:10 +02:00