Sweden-Number/dlls/wined3d
Henri Verbeet 0f304806b3 wined3d: Support depth formats in wined3d_format_convert_from_float().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 11:31:58 +01:00
..
Makefile.in wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data(). 2016-08-01 05:56:15 -05:00
arb_program_shader.c wined3d: Parse the shader version in shader_sm4_init(). 2017-02-21 08:44:10 +01:00
ati_fragment_shader.c wined3d: Store pointer to device in wined3d_context. 2016-10-06 14:22:08 +02:00
buffer.c wined3d: Remove duplicate assignment of NULL to map_ptr in wined3d_buffer_map. 2017-02-17 20:54:05 +01:00
context.c wined3d: Check if texture unit mapping is required in context_update_tex_unit_map(). 2017-02-21 17:23:13 +01:00
cs.c wined3d: Send light enable updates through the command stream. 2017-02-20 10:32:45 +01:00
device.c wined3d: Send light enable updates through the command stream. 2017-02-20 10:32:45 +01:00
directx.c wined3d: Store actual GL_MAX_TEXTURE_IMAGE_UNITS in "fragment_samplers". 2017-02-21 17:23:10 +01:00
drawprim.c wined3d: Pass a texture and sub-resource index to context_acquire(). 2017-02-15 16:16:20 +01:00
gl_compat.c
glsl_shader.c wined3d: Request compatibility profile in GLSL for legacy contexts. 2017-02-21 17:22:56 +01:00
nvidia_texture_shader.c
palette.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
query.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
resource.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
sampler.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
shader.c wined3d: Validate ps 1.x sampler indices in shader_get_registers_used(). 2017-02-21 08:44:21 +01:00
shader_sm1.c wined3d: Validate the SM4 token count (AFL). 2017-02-21 08:44:12 +01:00
shader_sm4.c wined3d: Validate the SM4 token count (AFL). 2017-02-21 08:44:12 +01:00
state.c wined3d: Store actual GL_MAX_TEXTURE_IMAGE_UNITS in "fragment_samplers". 2017-02-21 17:23:10 +01:00
stateblock.c wined3d: Introduce a helper function to enable lights. 2017-02-17 20:54:06 +01:00
surface.c wined3d: Merge surface_convert_depth_to_float() into wined3d_format_convert_color_to_float(). 2017-02-22 11:31:56 +01:00
swapchain.c wined3d: Pass a texture and sub-resource index to context_acquire(). 2017-02-15 16:16:20 +01:00
texture.c wined3d: Return a BOOL from surface_load_location(). 2017-02-22 11:31:50 +01:00
utils.c wined3d: Support depth formats in wined3d_format_convert_from_float(). 2017-02-22 11:31:58 +01:00
version.rc
vertexdeclaration.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
view.c wined3d: Send unordered access view GL initialisation through the command stream. 2017-02-16 08:31:00 +01:00
wined3d.spec wined3d: Implement compute pipeline UAV binding. 2017-02-09 13:17:40 +01:00
wined3d_gl.h wined3d: Honor buffer ranges for shader resource views. 2017-02-14 22:46:58 +01:00
wined3d_main.c wined3d: Get rid of the "AlwaysOffscreen" setting. 2017-01-25 11:25:42 +01:00
wined3d_private.h wined3d: Return a BOOL from surface_load_location(). 2017-02-22 11:31:50 +01:00