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Makefile.in
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arb_program_shader.c
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wined3d: Recognize SM5 store_uav_typed opcode.
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2016-03-28 16:26:52 +09:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Introduce helper function for binding buffers.
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2016-03-22 23:51:32 +09:00 |
context.c
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wined3d: Pass a texture instead of a surface to context_generate_rt_mask_no_fbo().
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2016-03-26 12:07:22 +09:00 |
cs.c
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wined3d: Avoid storing rectangle pointers in struct wined3d_cs_present.
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2016-03-26 12:07:32 +09:00 |
device.c
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wined3d: Use wined3d_texture_blt() in wined3d_device_copy_sub_resource_region().
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2016-03-26 12:07:27 +09:00 |
directx.c
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wined3d: Add NVIDIA GeForce GTX 980 GPU information.
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2016-03-26 12:07:34 +09:00 |
drawprim.c
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wined3d: Don't call surface_load_ds_location() directly.
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2016-03-10 11:26:00 +09:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Clamp diffuse and specular color in GLSL vertex ffp replacement for core profile.
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2016-03-28 16:26:52 +09:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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sampler.c
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shader.c
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wined3d: Recognize SM5 store_uav_typed opcode.
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2016-03-28 16:26:52 +09:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Recognize SM5 store_uav_typed opcode.
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2016-03-28 16:26:52 +09:00 |
state.c
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wined3d: Allow draw calls without color attachments.
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2016-03-22 23:51:32 +09:00 |
stateblock.c
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surface.c
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wined3d: Get resource info from the texture in surface_load_renderbuffer().
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2016-03-25 12:43:35 +09:00 |
swapchain.c
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wined3d: Use wined3d_texture_blt() in wined3d_swapchain_get_front_buffer_data().
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2016-03-26 12:07:29 +09:00 |
texture.c
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wined3d: Use ARB_texture_swizzle for color fixups when possible.
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2016-03-24 22:09:37 +09:00 |
utils.c
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wined3d: Support D3DFMT_L8 format as render target.
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2016-03-25 21:46:06 +09:00 |
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d: Introduce wined3d_texture_use_pbo().
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2016-03-15 10:14:51 +09:00 |
wined3d.spec
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wined3d: Ignore the dirty region for swapchain presents more explicitly.
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2016-03-18 12:20:49 +09:00 |
wined3d_gl.h
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wined3d: Add ARB_texture_swizzle extension.
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2016-03-24 22:09:32 +09:00 |
wined3d_main.c
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wined3d: Allow swapchain sample counts to be overridden with a registry key.
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2016-03-16 12:09:55 +09:00 |
wined3d_private.h
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wined3d: Recognize SM5 store_uav_typed opcode.
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2016-03-28 16:26:52 +09:00 |