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Makefile.in
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arb_program_shader.c
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wined3d: Merge wined3d_blitter_ops.color_fill() and wined3d_blitter_ops.depth_fill().
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2017-04-03 12:00:04 +02:00 |
ati_fragment_shader.c
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wined3d: Simplify computation of "num_textures_used" in ATI fragment pipeline.
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2017-03-13 19:28:39 +01:00 |
buffer.c
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wined3d: Pause transform feedback between draw calls.
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2017-03-30 22:06:31 +02:00 |
context.c
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wined3d: Pause transform feedback between draw calls.
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2017-03-30 22:06:31 +02:00 |
cs.c
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wined3d: Bind transform feedback buffers.
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2017-03-29 20:54:05 +02:00 |
device.c
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wined3d: Merge wined3d_blitter_ops.color_fill() and wined3d_blitter_ops.depth_fill().
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2017-04-03 12:00:04 +02:00 |
directx.c
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wined3d: Allow all formats with "glInternal" set in CheckSurfaceCapability().
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2017-04-03 12:00:04 +02:00 |
drawprim.c
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wined3d: Fix transform feedback primitive mode.
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2017-03-31 15:53:10 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Support simple stream output descriptions when ARB_TRANSFORM_FEEDBACK3 is not available.
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2017-03-31 15:53:06 +02:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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sampler.c
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wined3d: Make wined3d samplers responsible for setting texture base level.
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2017-03-20 19:21:21 +01:00 |
shader.c
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wined3d: Specify geometry shader outputs to record in stream output buffers.
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2017-03-28 22:11:33 +02:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Recognize SM4 dcl_index_range opcode.
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2017-03-10 23:21:25 +01:00 |
state.c
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wined3d: Pause transform feedback between draw calls.
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2017-03-30 22:06:31 +02:00 |
stateblock.c
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wined3d: Introduce wined3d_stream_output_desc.
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2017-03-23 15:14:33 +01:00 |
surface.c
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wined3d: Use resource.map_binding as destination location for blits to WINED3D_POOL_SYSTEM_MEM textures.
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2017-04-03 12:00:04 +02:00 |
swapchain.c
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wined3d: Use the blitter interface in swapchain_blit().
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2017-03-31 08:51:31 +02:00 |
texture.c
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wined3d: Remove WINED3D_BLT_DEPTH_FILL support from wined3d_texture_blit().
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2017-03-30 09:02:02 +02:00 |
utils.c
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wined3d: Make the FBO blitter a proper blitter.
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2017-03-31 08:51:29 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Allow creating shader resource views for cube map and rectangle textures.
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2017-03-27 10:57:06 +02:00 |
wined3d.spec
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wined3d: Introduce wined3d_stream_output_desc.
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2017-03-23 15:14:33 +01:00 |
wined3d_gl.h
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wined3d: Add ARB_transform_feedback3 extension.
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2017-03-28 22:11:33 +02:00 |
wined3d_main.c
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wined3d: Introduce helper function to reserve memory for arrays.
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2017-02-28 20:40:02 +01:00 |
wined3d_private.h
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wined3d: Merge wined3d_blitter_ops.color_fill() and wined3d_blitter_ops.depth_fill().
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2017-04-03 12:00:04 +02:00 |