Sweden-Number/dlls/wined3d
Henri Verbeet 1f4e7b27ed wined3d: Set the currently active context to NULL when it's destroyed.
This should make us crash when trying to use the "currently active" context
after it has been destroyed, rather than messing around with freed memory.
2009-03-23 14:08:02 +01:00
..
Makefile.in wined3d: Add IWineD3DRendertargetView. 2009-02-24 16:57:29 +01:00
arb_program_shader.c wined3d: Only return a pointer to struct GlPixelFormatDesc from getFormatDescEntry(). 2009-03-13 11:29:10 +01:00
ati_fragment_shader.c wined3d: Don't compare texUnitMap entries to -1. 2009-03-09 14:39:34 +01:00
baseshader.c wined3d: Get rid of a few stack buffers. 2009-03-10 12:07:02 +01:00
basetexture.c wined3d: Duplicate GL textures for srgb switching. 2009-02-17 12:48:05 +01:00
buffer.c wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
clipper.c wined3d: Const correctness fixes. 2008-11-25 13:37:39 +01:00
context.c wined3d: Set the currently active context to NULL when it's destroyed. 2009-03-23 14:08:02 +01:00
cubetexture.c wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
device.c wined3d: Unload resources on Uninit3D(). 2009-03-23 14:07:48 +01:00
directx.c wined3d: Add a classic WGL pixel format backend as not all OpenGL implementations support WGL_ARB_pixel_format. 2009-03-23 13:25:50 +01:00
drawprim.c wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer. 2009-03-06 15:35:58 +01:00
gl_compat.c wined3d: Avoid hooking non-fog glEnable/glDisable calls. 2009-01-12 13:03:47 +01:00
glsl_shader.c wined3d: Explicitly pass the texUnitMap to shader_glsl_load_vsamplers() and shader_glsl_load_psamplers(). 2009-03-12 13:09:55 +01:00
nvidia_texture_shader.c wined3d: Don't compare texUnitMap entries to -1. 2009-03-09 14:39:34 +01:00
palette.c wined3d: Remove stray tabs. 2009-01-09 14:06:14 +01:00
pixelshader.c wined3d: Remove the shader_color_fixup field from IWineD3DBaseTextureClass. 2009-03-12 13:09:55 +01:00
query.c wined3d: Remove superfluous pointer casts. 2009-02-03 12:40:14 +01:00
resource.c wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
state.c wined3d: Only return a pointer to struct GlPixelFormatDesc from getFormatDescEntry(). 2009-03-13 11:29:10 +01:00
stateblock.c wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer. 2009-03-06 15:35:58 +01:00
surface.c wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
surface_base.c wined3d: Compare the actual formats. 2009-03-23 14:08:02 +01:00
surface_gdi.c wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
swapchain.c wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
swapchain_base.c wined3d: Handle a few "silent" FIXMEs more consistent with the rest of the code. 2008-12-02 14:04:00 +01:00
swapchain_gdi.c wined3d: Sign-compare warnings fix. 2008-12-02 14:12:39 +01:00
texture.c wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
utils.c wined3d: Only return a pointer to struct GlPixelFormatDesc from getFormatDescEntry(). 2009-03-13 11:29:10 +01:00
vertexdeclaration.c wined3d: Allow floating point values for WINED3DDECLUSAGE_BLENDWEIGHT. 2009-02-19 12:53:38 +01:00
vertexshader.c WineD3D: Put vertex shader duplication infrastructure in place. 2009-02-11 12:21:25 +01:00
view.c wined3d: Add IWineD3DRendertargetView. 2009-02-24 16:57:29 +01:00
volume.c wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
volumetexture.c wined3d: Pass the requested srgb flag to PreLoad. 2009-02-17 12:51:36 +01:00
wined3d.spec wined3d: Fix the WineDirect3DCreate() export. 2008-10-27 12:37:27 +01:00
wined3d_gl.h wined3d: Add WGL_ARB_pixel_format detection. 2009-03-23 13:25:17 +01:00
wined3d_main.c wined3d: The adapters array should be owned by IWineD3DImpl. 2009-03-11 13:03:32 +01:00
wined3d_private.h wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
wined3d_private_types.h wined3d: Add fields from StaticPixelFormatDesc to struct GlPixelFormatDesc. 2009-03-13 11:29:01 +01:00