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Makefile.in
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arb_program_shader.c
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wined3d: Return the up-to-date locations from blitters.
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2017-09-06 17:31:00 +02:00 |
ati_fragment_shader.c
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wined3d: Trace color fixup checks in apply_format_fixups().
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2017-05-30 11:03:58 +02:00 |
buffer.c
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wined3d: Change wined3d_buffer_copy() return type to void.
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2017-08-08 20:02:03 +09:00 |
context.c
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wined3d: Factor out context_copy_bo_address() function.
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2017-08-08 20:01:49 +09:00 |
cs.c
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wined3d: Copy the module handle to a local variable in wined3d_cs_run().
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2017-09-11 18:42:55 +02:00 |
device.c
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wined3d: Implement indirect compute dispatch.
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2017-08-16 11:06:07 +09:00 |
directx.c
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wined3d: Add conservative depth output information to GLSL pixel shaders.
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2017-09-11 18:43:16 +02:00 |
drawprim.c
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wined3d: Implement indirect compute dispatch.
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2017-08-16 11:06:07 +09:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Add conservative depth output information to GLSL pixel shaders.
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2017-09-11 18:43:16 +02:00 |
nvidia_texture_shader.c
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wined3d: Trace color fixup checks in apply_format_fixups().
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2017-05-30 11:03:58 +02:00 |
palette.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
query.c
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wined3d: Get rid of most of the redundant query flushes.
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2017-09-11 18:42:35 +02:00 |
resource.c
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wined3d: Introduce a separate CS queue for resource maps.
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2017-05-22 13:45:08 +02:00 |
sampler.c
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wined3d: Add parent ops for sampler objects.
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2017-04-26 15:54:46 +02:00 |
shader.c
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wined3d: Add conservative depth output information to GLSL pixel shaders.
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2017-09-11 18:43:16 +02:00 |
shader_sm1.c
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wined3d: Validate the SM4 token count (AFL).
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2017-02-21 08:44:12 +01:00 |
shader_sm4.c
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wined3d: Recognize conservative depth output registers.
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2017-09-11 18:43:12 +02:00 |
state.c
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wined3d: Only warn about 0 compare functions in wined3d_gl_compare_func().
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2017-05-31 20:51:44 +02:00 |
stateblock.c
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wined3d: Add support for patch list primitive type.
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2017-05-19 14:01:35 +02:00 |
surface.c
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wined3d: Don't take the upload path for blits to formats requiring conversion.
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2017-09-06 17:31:00 +02:00 |
swapchain.c
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wined3d: Introduce a separate CS queue for resource maps.
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2017-05-22 13:45:08 +02:00 |
texture.c
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wined3d: Fix "sysmem_count" accounting in wined3d_texture_invalidate_location().
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2017-05-25 20:47:45 +02:00 |
utils.c
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wined3d: Restore support for d3d9 extension formats.
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2017-09-11 18:42:33 +02:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
view.c
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wined3d: Add support for append/consume structured buffer views.
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2017-08-16 11:06:22 +09:00 |
wined3d.spec
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wined3d: Implement indirect compute dispatch.
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2017-08-16 11:06:07 +09:00 |
wined3d_gl.h
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wined3d: Add conservative depth output information to GLSL pixel shaders.
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2017-09-11 18:43:16 +02:00 |
wined3d_main.c
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wined3d: Add a trailing newline to an ERR() message.
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2017-06-05 19:47:08 +02:00 |
wined3d_private.h
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wined3d: Add conservative depth output information to GLSL pixel shaders.
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2017-09-11 18:43:16 +02:00 |