.. |
Makefile.in
|
wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data().
|
2016-08-01 05:56:15 -05:00 |
arb_program_shader.c
|
wined3d: Parse the shader version in shader_sm4_init().
|
2017-02-21 08:44:10 +01:00 |
ati_fragment_shader.c
|
wined3d: Store pointer to device in wined3d_context.
|
2016-10-06 14:22:08 +02:00 |
buffer.c
|
wined3d: Pass structure byte stride to wined3d_buffer_create().
|
2017-02-23 20:13:07 +01:00 |
context.c
|
wined3d: Implement compute shader resource binding.
|
2017-02-22 17:25:30 +01:00 |
cs.c
|
wined3d: Introduce wined3d_device_set_cs_resource_view().
|
2017-02-22 17:25:02 +01:00 |
device.c
|
wined3d: Introduce wined3d_device_set_cs_sampler().
|
2017-02-22 17:25:11 +01:00 |
directx.c
|
wined3d: Allocate texture binding set for compute pipeline.
|
2017-02-22 17:25:19 +01:00 |
drawprim.c
|
wined3d: Pass a texture and sub-resource index to context_acquire().
|
2017-02-15 16:16:20 +01:00 |
gl_compat.c
|
wined3d: Don't crash when emulating GL_EXT_fogcoord.
|
2015-07-28 13:41:48 +02:00 |
glsl_shader.c
|
wined3d: Use string_buffer_sprintf() in shader_glsl_sprintf_cast().
|
2017-02-24 13:54:18 +01:00 |
nvidia_texture_shader.c
|
wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
|
2016-03-09 18:39:53 +09:00 |
palette.c
|
wined3d: Send sampler GL initialisation through the command stream.
|
2017-02-16 08:30:56 +01:00 |
query.c
|
wined3d: Send sampler GL initialisation through the command stream.
|
2017-02-16 08:30:56 +01:00 |
resource.c
|
wined3d: Send sampler GL initialisation through the command stream.
|
2017-02-16 08:30:56 +01:00 |
sampler.c
|
wined3d: Send sampler GL initialisation through the command stream.
|
2017-02-16 08:30:56 +01:00 |
shader.c
|
wined3d: Record sampler usage for ld_structured.
|
2017-02-24 13:54:18 +01:00 |
shader_sm1.c
|
wined3d: Validate the SM4 token count (AFL).
|
2017-02-21 08:44:12 +01:00 |
shader_sm4.c
|
wined3d: Handle structured UAV declarations.
|
2017-02-23 20:13:03 +01:00 |
state.c
|
wined3d: Allocate texture binding set for compute pipeline.
|
2017-02-22 17:25:19 +01:00 |
stateblock.c
|
wined3d: Introduce a helper function to enable lights.
|
2017-02-17 20:54:06 +01:00 |
surface.c
|
wined3d: Implement depth fills in the CPU blitter.
|
2017-02-24 09:36:39 +01:00 |
swapchain.c
|
wined3d: Pass a texture and sub-resource index to context_acquire().
|
2017-02-15 16:16:20 +01:00 |
texture.c
|
wined3d: Get rid of the depth/stencil FIXME in texture_resource_sub_resource_unmap().
|
2017-02-24 09:36:37 +01:00 |
utils.c
|
wined3d: Load sampler bindings for compute shaders.
|
2017-02-22 17:25:27 +01:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
wined3d: Send sampler GL initialisation through the command stream.
|
2017-02-16 08:30:56 +01:00 |
view.c
|
wined3d: Extract common code to validate_shader_resource_view().
|
2017-02-24 13:54:17 +01:00 |
wined3d.spec
|
wined3d: Introduce wined3d_device_set_cs_sampler().
|
2017-02-22 17:25:11 +01:00 |
wined3d_gl.h
|
wined3d: Honor buffer ranges for shader resource views.
|
2017-02-14 22:46:58 +01:00 |
wined3d_main.c
|
wined3d: Get rid of the "AlwaysOffscreen" setting.
|
2017-01-25 11:25:42 +01:00 |
wined3d_private.h
|
wined3d: Handle structured UAV declarations.
|
2017-02-23 20:13:03 +01:00 |