wined3d: Record sampler usage for ld_structured.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-02-24 12:27:37 +01:00 committed by Alexandre Julliard
parent bff1ecac3b
commit 5392835f29
1 changed files with 6 additions and 0 deletions

View File

@ -1385,6 +1385,12 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
shader_record_sample(reg_maps, ins.src[1].reg.idx[0].offset,
WINED3D_SAMPLER_DEFAULT, reg_maps->sampler_map.count);
}
else if (ins.handler_idx == WINED3DSIH_LD_STRUCTURED
&& ins.src[2].reg.type == WINED3DSPR_RESOURCE)
{
shader_record_sample(reg_maps, ins.src[2].reg.idx[0].offset,
WINED3D_SAMPLER_DEFAULT, reg_maps->sampler_map.count);
}
if (ins.predicate)
if (!shader_record_register_usage(shader, reg_maps, &ins.predicate->reg,