wined3d: Handle structured UAV declarations.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-02-23 15:00:54 +01:00 committed by Alexandre Julliard
parent b1b880fc75
commit a78afa1c71
4 changed files with 19 additions and 1 deletions

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@ -9352,7 +9352,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_DCL_TGSM_STRUCTURED */ NULL,
/* WINED3DSIH_DCL_THREAD_GROUP */ shader_glsl_nop,
/* WINED3DSIH_DCL_UAV_RAW */ shader_glsl_nop,
/* WINED3DSIH_DCL_UAV_STRUCTURED */ NULL,
/* WINED3DSIH_DCL_UAV_STRUCTURED */ shader_glsl_nop,
/* WINED3DSIH_DCL_UAV_TYPED */ shader_glsl_nop,
/* WINED3DSIH_DCL_VERTICES_OUT */ shader_glsl_nop,
/* WINED3DSIH_DEF */ shader_glsl_nop,

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@ -1058,6 +1058,21 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
reg_maps->uav_resource_info[reg_idx].data_type = WINED3D_DATA_UINT;
reg_maps->uav_resource_info[reg_idx].flags = WINED3D_VIEW_BUFFER_RAW;
}
else if (ins.handler_idx == WINED3DSIH_DCL_UAV_STRUCTURED)
{
unsigned int reg_idx = ins.declaration.structured_resource.reg.reg.idx[0].offset;
if (reg_idx >= ARRAY_SIZE(reg_maps->uav_resource_info))
{
ERR("Invalid UAV resource index %u.\n", reg_idx);
break;
}
if (ins.flags)
FIXME("Ignoring structured UAV flags %#x.\n", ins.flags);
reg_maps->uav_resource_info[reg_idx].type = WINED3D_SHADER_RESOURCE_BUFFER;
reg_maps->uav_resource_info[reg_idx].data_type = WINED3D_DATA_UINT;
reg_maps->uav_resource_info[reg_idx].flags = 0;
reg_maps->uav_resource_info[reg_idx].stride = ins.declaration.structured_resource.byte_stride / 4;
}
else if (ins.handler_idx == WINED3DSIH_DCL_VERTICES_OUT)
{
if (shader_version.type == WINED3D_SHADER_TYPE_GEOMETRY)

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@ -753,6 +753,8 @@ static void shader_sm5_read_dcl_uav_structured(struct wined3d_shader_instruction
shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_UAV, &ins->declaration.structured_resource.reg);
ins->flags = (opcode_token & WINED3D_SM5_UAV_FLAGS_MASK) >> WINED3D_SM5_UAV_FLAGS_SHIFT;
ins->declaration.structured_resource.byte_stride = *tokens;
if (ins->declaration.structured_resource.byte_stride % 4)
FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.structured_resource.byte_stride);
}
static void shader_sm5_read_dcl_tgsm_raw(struct wined3d_shader_instruction *ins,

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@ -827,6 +827,7 @@ struct wined3d_shader_resource_info
enum wined3d_shader_resource_type type;
enum wined3d_data_type data_type;
unsigned int flags;
unsigned int stride;
};
#define WINED3D_SAMPLER_DEFAULT ~0x0u