Sweden-Number/dlls/wined3d
Matteo Bruni 1eb6e5dd80 wined3d: Update GLSL vertex pipe replacement TODO comment.
It turns out most of that has been implemented since the comment was
originally written.
2015-07-29 20:56:44 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Only install emulation wrappers when required. 2015-07-28 13:41:48 +02:00
ati_fragment_shader.c wined3d: Only install emulation wrappers when required. 2015-07-28 13:41:48 +02:00
buffer.c wined3d: Set the gl resource type in resource_init. 2015-06-08 18:51:24 +09:00
context.c wined3d: Don't unnecessarily fallback to immediate mode for FFP draws with the PSIZE attribute. 2015-07-29 20:56:41 +02:00
cs.c wined3d: Implement vertex blending in glsl_vertex_pipe. 2015-07-03 16:51:34 +09:00
device.c wined3d: Merge two adjacent ifs with identical condition (PVS-Studio). 2015-07-28 13:41:49 +02:00
directx.c wined3d: Only install emulation wrappers when required. 2015-07-28 13:41:48 +02:00
drawprim.c wined3d: Avoid the builtin GLSL vertex attributes. 2015-06-12 21:23:12 +09:00
gl_compat.c wined3d: Don't crash when emulating GL_EXT_fogcoord. 2015-07-28 13:41:48 +02:00
glsl_shader.c wined3d: Update GLSL vertex pipe replacement TODO comment. 2015-07-29 20:56:44 +02:00
nvidia_texture_shader.c wined3d: Only install emulation wrappers when required. 2015-07-28 13:41:48 +02:00
palette.c
query.c
resource.c wined3d: Require FBO attachability for render targets and depth stencils. 2015-06-09 22:09:57 +09:00
sampler.c
shader.c wined3d: Replace an open-coded implementation of LIST_FOR_EACH_ENTRY_SAFE. 2015-07-03 16:51:21 +09:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Only install emulation wrappers when required. 2015-07-28 13:41:48 +02:00
stateblock.c wined3d: Handle point sprites with PS 3.0. 2015-06-05 16:52:29 +09:00
surface.c wined3d: Use surface_get_rect() in wined3d_surface_update_overlay(). 2015-06-15 22:10:35 +09:00
swapchain.c wined3d: Use the correct texture coordinates in swapchain_blit() in the non-glBlitFramebuffer, NP2 case. 2015-07-09 17:18:22 +09:00
texture.c wined3d: Set the gl resource type in resource_init. 2015-06-08 18:51:24 +09:00
utils.c wined3d: Don't run check_filter() on core contexts. 2015-07-28 13:41:47 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Set the gl resource type in resource_init. 2015-06-08 18:51:24 +09:00
wined3d.spec d3d10core: Implement d3d10_device_CopySubresourceRegion(). 2015-07-20 11:50:27 +02:00
wined3d_gl.h wined3d: Add a setting for the maximum OpenGL version to use. 2015-07-09 17:18:22 +09:00
wined3d_main.c wined3d: Add a setting for the maximum OpenGL version to use. 2015-07-09 17:18:22 +09:00
wined3d_private.h wined3d: Only install emulation wrappers when required. 2015-07-28 13:41:48 +02:00