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Makefile.in
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arb_program_shader.c
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wined3d: Parse the shader version in shader_sm4_init().
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2017-02-21 08:44:10 +01:00 |
ati_fragment_shader.c
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wined3d: Store pointer to device in wined3d_context.
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2016-10-06 14:22:08 +02:00 |
buffer.c
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wined3d: Pass structure byte stride to wined3d_buffer_create().
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2017-02-23 20:13:07 +01:00 |
context.c
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wined3d: Implement compute shader resource binding.
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2017-02-22 17:25:30 +01:00 |
cs.c
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wined3d: Introduce wined3d_device_set_cs_resource_view().
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2017-02-22 17:25:02 +01:00 |
device.c
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wined3d: Introduce wined3d_device_set_cs_sampler().
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2017-02-22 17:25:11 +01:00 |
directx.c
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wined3d: Allocate texture binding set for compute pipeline.
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2017-02-22 17:25:19 +01:00 |
drawprim.c
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wined3d: Pass a texture and sub-resource index to context_acquire().
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2017-02-15 16:16:20 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Implement SM5 store_structured instruction.
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2017-02-23 20:13:05 +01:00 |
nvidia_texture_shader.c
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palette.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
query.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
resource.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
sampler.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
shader.c
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wined3d: Handle structured UAV declarations.
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2017-02-23 20:13:03 +01:00 |
shader_sm1.c
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wined3d: Validate the SM4 token count (AFL).
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2017-02-21 08:44:12 +01:00 |
shader_sm4.c
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wined3d: Handle structured UAV declarations.
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2017-02-23 20:13:03 +01:00 |
state.c
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wined3d: Allocate texture binding set for compute pipeline.
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2017-02-22 17:25:19 +01:00 |
stateblock.c
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wined3d: Introduce a helper function to enable lights.
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2017-02-17 20:54:06 +01:00 |
surface.c
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wined3d: Fix return type for surface_load_texture().
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2017-02-23 20:12:56 +01:00 |
swapchain.c
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wined3d: Pass a texture and sub-resource index to context_acquire().
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2017-02-15 16:16:20 +01:00 |
texture.c
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wined3d: Introduce wined3d_device_set_cs_resource_view().
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2017-02-22 17:25:02 +01:00 |
utils.c
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wined3d: Load sampler bindings for compute shaders.
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2017-02-22 17:25:27 +01:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
view.c
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wined3d: Implement structured buffer views.
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2017-02-23 20:13:09 +01:00 |
wined3d.spec
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wined3d: Introduce wined3d_device_set_cs_sampler().
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2017-02-22 17:25:11 +01:00 |
wined3d_gl.h
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wined3d: Honor buffer ranges for shader resource views.
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2017-02-14 22:46:58 +01:00 |
wined3d_main.c
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wined3d: Get rid of the "AlwaysOffscreen" setting.
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2017-01-25 11:25:42 +01:00 |
wined3d_private.h
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wined3d: Handle structured UAV declarations.
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2017-02-23 20:13:03 +01:00 |