wined3d: Implement SM5 store_structured instruction.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-02-23 15:00:55 +01:00 committed by Alexandre Julliard
parent a78afa1c71
commit 39a15ee47c
1 changed files with 29 additions and 9 deletions

View File

@ -5133,26 +5133,46 @@ static void shader_glsl_store_uav(const struct wined3d_shader_instruction *ins)
image_coord_param.param_str, image_data_param.param_str);
}
static void shader_glsl_store_raw(const struct wined3d_shader_instruction *ins)
static void shader_glsl_store_buffer(const struct wined3d_shader_instruction *ins)
{
const char *prefix = shader_glsl_get_prefix(ins->ctx->reg_maps->shader_version.type);
struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
const struct wined3d_shader_reg_maps *reg_maps = ins->ctx->reg_maps;
struct wined3d_string_buffer *buffer = ins->ctx->buffer;
struct glsl_src_param offset, data;
struct glsl_src_param structure_idx, offset, data;
struct wined3d_string_buffer *address;
unsigned int i, uav_idx, src_idx = 0;
DWORD write_mask;
unsigned int i;
shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &offset);
uav_idx = ins->dst[0].reg.idx[0].offset;
if (uav_idx >= ARRAY_SIZE(reg_maps->uav_resource_info))
{
ERR("Invalid UAV index %u.\n", uav_idx);
return;
}
address = string_buffer_get(priv->string_buffers);
if (ins->handler_idx == WINED3DSIH_STORE_STRUCTURED)
{
shader_glsl_add_src_param(ins, &ins->src[src_idx++], WINED3DSP_WRITEMASK_0, &structure_idx);
shader_addline(address, "%s * %u + ", structure_idx.param_str,
reg_maps->uav_resource_info[uav_idx].stride);
}
shader_glsl_add_src_param(ins, &ins->src[src_idx++], WINED3DSP_WRITEMASK_0, &offset);
shader_addline(address, "%s / 4", offset.param_str);
for (i = 0; i < 4; ++i)
{
if (!(write_mask = ins->dst[0].write_mask & (WINED3DSP_WRITEMASK_0 << i)))
continue;
shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &data);
shader_glsl_add_src_param(ins, &ins->src[src_idx], write_mask, &data);
shader_addline(buffer, "imageStore(%s_image%u, %s / 4 + %u, uvec4(%s, 0, 0, 0));\n",
prefix, ins->dst[0].reg.idx[0].offset, offset.param_str, i, data.param_str);
shader_addline(buffer, "imageStore(%s_image%u, %s + %u, uvec4(%s, 0, 0, 0));\n",
prefix, uav_idx, address->buffer, i, data.param_str);
}
string_buffer_release(priv->string_buffers, address);
}
static void shader_glsl_resinfo(const struct wined3d_shader_instruction *ins)
@ -9479,8 +9499,8 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_SINCOS */ shader_glsl_sincos,
/* WINED3DSIH_SLT */ shader_glsl_compare,
/* WINED3DSIH_SQRT */ shader_glsl_map2gl,
/* WINED3DSIH_STORE_RAW */ shader_glsl_store_raw,
/* WINED3DSIH_STORE_STRUCTURED */ NULL,
/* WINED3DSIH_STORE_RAW */ shader_glsl_store_buffer,
/* WINED3DSIH_STORE_STRUCTURED */ shader_glsl_store_buffer,
/* WINED3DSIH_STORE_UAV_TYPED */ shader_glsl_store_uav,
/* WINED3DSIH_SUB */ shader_glsl_binop,
/* WINED3DSIH_SWAPC */ NULL,