Sweden-Number/dlls/wined3d
Stefan Dösinger 481aca47ad wined3d: Don't use GL_ARB_map_buffer_range for now.
There are numerous problems with this extension, and there are no
visible upsides. In the best case dynamic VBOs are just as fast as no
VBO at all.
2010-05-10 13:45:16 +02:00
..
Makefile.in makefiles: Remove the no longer needed explicit separators for dependencies. 2010-03-16 13:28:19 +01:00
arb_program_shader.c wined3d: fixed a NULL deref in create_arb_blt_fragment_program (Coverity). 2010-05-10 10:04:31 +02:00
ati_fragment_shader.c wined3d: Make sure all fields of the fragment pipe caps are always initialized. 2010-05-03 13:50:45 +02:00
basetexture.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
buffer.c wined3d: Don't use GL_ARB_map_buffer_range for now. 2010-05-10 13:45:16 +02:00
clipper.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
context.c wined3d: Use the FBO cache in swapchain_blit(). 2010-05-06 14:17:30 +02:00
cubetexture.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
device.c wined3d: Don't crash during initialization if the adapter doesn't have full GL info. 2010-05-06 14:57:21 +02:00
directx.c wined3d: Remove the unused device type parameter to some format capability checking functions. 2010-05-06 14:17:46 +02:00
drawprim.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
gl_compat.c
glsl_shader.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
nvidia_texture_shader.c wined3d: Make sure all fields of the fragment pipe caps are always initialized. 2010-05-03 13:50:45 +02:00
palette.c wined3d: Add a separate function for palette initialization. 2010-04-13 21:13:26 +02:00
query.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
resource.c wined3d: Simply inline dumpResources(). 2010-04-05 11:37:28 +02:00
shader.c wined3d: Make sure all fields of the shader backend caps are always initialized. 2010-05-03 13:50:57 +02:00
shader_sm1.c wined3d: Properly report shader comment sizes. 2010-02-23 12:06:54 +01:00
shader_sm4.c wined3d: Properly report shader comment sizes. 2010-02-23 12:06:54 +01:00
state.c wined3d: Make sure all fields of the fragment pipe caps are always initialized. 2010-05-03 13:50:45 +02:00
stateblock.c wined3d: Fix some more misspellings of "device". 2010-04-21 11:57:32 +02:00
surface.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
surface_base.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
surface_gdi.c wined3d: Fix the handling of the blue channel inIWineGDISurfaceImpl_SaveSnapshot. (take 2). 2010-05-06 14:26:18 +02:00
swapchain.c wined3d: Use the FBO cache in swapchain_blit(). 2010-05-06 14:17:30 +02:00
swapchain_base.c wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain. 2010-04-27 12:02:14 -05:00
swapchain_gdi.c wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain. 2010-04-27 12:02:14 -05:00
texture.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
utils.c wined3d: Store the VTF format capability in the format table. 2010-04-29 10:19:39 -05:00
version.rc
vertexdeclaration.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
view.c wined3d: Add a separate function for rendertarget view initialization. 2010-04-13 21:13:21 +02:00
volume.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
volumetexture.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
wined3d.spec
wined3d_gl.h wined3d: Fix a GL extension prototype. 2010-04-12 11:33:28 +02:00
wined3d_main.c wined3d: Disable strict draw ordering by default. 2010-04-13 21:13:36 +02:00
wined3d_private.h wined3d: Use the FBO cache in swapchain_blit(). 2010-05-06 14:17:30 +02:00