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Makefile.in
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arb_program_shader.c
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wined3d: Pass a view to blit_shader.depth_fill().
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2016-02-04 14:41:39 +09:00 |
ati_fragment_shader.c
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wined3d: Flat shading emulation for core contexts.
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2015-11-13 22:54:23 +09:00 |
buffer.c
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wined3d: Set WINED3D_BUFFER_DOUBLEBUFFER for managed buffers as well.
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2016-01-05 15:45:22 +01:00 |
context.c
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wined3d: Get rid of the offscreenBuffer field in struct wined3d_device.
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2016-03-01 12:06:46 +09:00 |
cs.c
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wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_cs_exec_set_depth_stencil_view().
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2015-11-06 14:45:42 +09:00 |
device.c
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wined3d: Get rid of the offscreenBuffer field in struct wined3d_device.
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2016-03-01 12:06:46 +09:00 |
directx.c
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wined3d: Handle slice pitch and alignment as well in wined3d_format_calculate_pitch().
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2016-02-10 13:45:19 +09:00 |
drawprim.c
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wined3d: Avoid double initialization.
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2016-01-03 20:03:41 +01:00 |
gl_compat.c
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wined3d: Don't crash when emulating GL_EXT_fogcoord.
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2015-07-28 13:41:48 +02:00 |
glsl_shader.c
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wined3d: Add a setting to check relative addressing indices when accessing uniforms.
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2016-03-02 23:30:48 +09:00 |
nvidia_texture_shader.c
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wined3d: Flat shading emulation for core contexts.
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2015-11-13 22:54:23 +09:00 |
palette.c
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wined3d: TRACE fixes.
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2015-10-01 00:00:46 +09:00 |
query.c
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wined3d: TRACE fixes.
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2015-10-01 00:00:46 +09:00 |
resource.c
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wined3d: Simplify FBO cleanup on resource destruction.
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2016-02-24 10:32:33 +09:00 |
sampler.c
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wined3d: Ignore wined3d_sampler_desc.srgb_decode if WINED3D_SRGB_READ_WRITE_CONTROL is not set.
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2016-02-12 23:07:28 +09:00 |
shader.c
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wined3d: Add shader limits for SM5.
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2016-02-18 01:17:26 +09:00 |
shader_sm1.c
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wined3d: Use a wined3d_string_buffer to dump the intermediate shader code.
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2016-02-13 13:21:53 +09:00 |
shader_sm4.c
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wined3d: Fix SM4 pixel shader output registers mapping.
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2016-03-02 23:30:31 +09:00 |
state.c
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wined3d: Bind default sampler object when setting sampler state with no texture.
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2016-02-24 10:31:57 +09:00 |
stateblock.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
surface.c
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wined3d: Cleanup sub-resource buffer objects in wined3d_texture_cleanup().
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2016-03-03 13:00:48 +09:00 |
swapchain.c
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wined3d: Avoid surface_from_resource() in swapchain_gl_frontbuffer_updated().
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2016-03-03 13:00:47 +09:00 |
texture.c
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wined3d: Cleanup sub-resource buffer objects in wined3d_texture_cleanup().
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2016-03-03 13:00:48 +09:00 |
utils.c
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wined3d: Retrieve FBO attachments from GL in context_check_fbo_status.
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2016-02-24 10:32:08 +09:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Implement d3d10 style instance data step rates.
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2015-03-24 17:41:06 +09:00 |
view.c
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ddraw: Use wined3d_rendertarget_view_create_from_sub_resource() in ddraw_surface_get_rendertarget_view().
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2016-02-04 14:41:44 +09:00 |
volume.c
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wined3d: Cleanup sub-resource buffer objects in wined3d_texture_cleanup().
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2016-03-03 13:00:48 +09:00 |
wined3d.spec
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d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_texture_3d_GetLevelDesc().
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2016-03-03 13:00:47 +09:00 |
wined3d_gl.h
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wined3d: Add ARB_internalformat_query extension.
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2016-01-27 23:35:32 +09:00 |
wined3d_main.c
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wined3d: Add a setting to check relative addressing indices when accessing uniforms.
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2016-03-02 23:30:48 +09:00 |
wined3d_private.h
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wined3d: Store surface/volume buffer objects in the sub-resource structure.
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2016-03-03 13:00:48 +09:00 |