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Makefile.in
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adapter_gl.c
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wined3d: Introduce a separate structure for OpenGL adapters.
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2019-03-22 20:31:49 +01:00 |
arb_program_shader.c
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wined3d: Rename state entry structures.
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2019-03-04 19:34:57 +01:00 |
ati_fragment_shader.c
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wined3d: Rename state entry structures.
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2019-03-04 19:34:57 +01:00 |
buffer.c
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…
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context.c
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wined3d: Store BGRA vertex capabilities in struct wined3d_d3d_info.
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2019-03-13 23:40:39 +01:00 |
cs.c
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wined3d: Pass swap interval to swapchain ops.
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2019-03-18 16:52:14 +01:00 |
device.c
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wined3d: Make wined3d_device_set_texture() infallible.
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2019-03-22 20:32:25 +01:00 |
directx.c
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wined3d: Introduce a separate structure for OpenGL adapters.
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2019-03-22 20:31:49 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Implement eval_sample_index shader instruction.
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2019-03-06 18:31:51 +01:00 |
nvidia_texture_shader.c
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wined3d: Rename state entry structures.
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2019-03-04 19:34:57 +01:00 |
palette.c
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query.c
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resource.c
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wined3d: Introduce general helper function to get sample count for resource.
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2019-03-04 19:34:46 +01:00 |
sampler.c
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shader.c
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shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Rename state entry structures.
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2019-03-04 19:34:57 +01:00 |
stateblock.c
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wined3d: Clean up lights in wined3d_stateblock_cleanup().
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2019-03-25 15:56:25 +01:00 |
surface.c
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…
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swapchain.c
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wined3d: Pass swap interval to swapchain ops.
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2019-03-18 16:52:14 +01:00 |
texture.c
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wined3d: Adjust video memory when resizing swapchain buffers.
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2019-03-25 15:56:28 +01:00 |
utils.c
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wined3d: Set display mode to a suitable adapter format.
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2019-03-14 23:52:59 +01:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d.spec
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wined3d_gl.h
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wined3d: Add driver and device UUIDs to adapter identifiers.
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2019-03-12 20:31:33 +01:00 |
wined3d_main.c
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wined3d: Rename ShaderBackend registry setting to shader_backend.
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2019-02-28 21:37:30 +01:00 |
wined3d_private.h
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wined3d: Introduce a separate structure for OpenGL adapters.
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2019-03-22 20:31:49 +01:00 |