Sweden-Number/dlls/d2d1
Henri Verbeet 70883bb0a2 d2d1: Use a D2D1_DRAWING_STATE_DESCRIPTION structure to store render target drawing state. 2015-03-27 20:40:37 +09:00
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tests d2d1/tests: Add a basic clipping test. 2014-09-08 11:36:20 +02:00
Makefile.in d2d1: Implement d2d_factory_CreateDrawingStateBlock(). 2015-02-18 23:21:39 +09:00
bitmap.c d2d1: Implement bitmap brush support for d2d_d3d_render_target_FillRectangle(). 2015-02-06 22:20:22 +09:00
brush.c d2d1: Implement bitmap brush support for d2d_d3d_render_target_FillRectangle(). 2015-02-06 22:20:22 +09:00
d2d1.spec d2d1: Implement D2D1MakeRotateMatrix(). 2014-07-18 19:13:38 +02:00
d2d1_private.h d2d1: Use a D2D1_DRAWING_STATE_DESCRIPTION structure to store render target drawing state. 2015-03-27 20:40:37 +09:00
factory.c d2d1: Implement d2d_factory_CreateDrawingStateBlock(). 2015-02-18 23:21:39 +09:00
mesh.c d2d1: Implement d2d_d3d_render_target_CreateMesh(). 2014-09-16 12:24:22 +02:00
render_target.c d2d1: Use a D2D1_DRAWING_STATE_DESCRIPTION structure to store render target drawing state. 2015-03-27 20:40:37 +09:00
state_block.c d2d1: Implement d2d_state_block_SetDescription(). 2015-03-25 19:46:14 +09:00
stroke.c d2d1: Implement d2d_factory_CreateStrokeStyle(). 2014-07-18 19:13:38 +02:00
version.rc
wic_render_target.c d2d1: Implement d2d_factory_CreateWicBitmapRenderTarget(). 2014-09-15 12:13:50 +02:00