d2d1: Implement d2d_state_block_SetDescription().
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@ -94,7 +94,11 @@ static void STDMETHODCALLTYPE d2d_state_block_GetDescription(ID2D1DrawingStateBl
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static void STDMETHODCALLTYPE d2d_state_block_SetDescription(ID2D1DrawingStateBlock *iface,
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const D2D1_DRAWING_STATE_DESCRIPTION *desc)
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{
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FIXME("iface %p, desc %p stub!\n", iface, desc);
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struct d2d_state_block *state_block = impl_from_ID2D1DrawingStateBlock(iface);
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TRACE("iface %p, desc %p.\n", iface, desc);
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state_block->drawing_state = *desc;
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}
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static void STDMETHODCALLTYPE d2d_state_block_SetTextRenderingParams(ID2D1DrawingStateBlock *iface,
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