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Makefile.in
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wined3d: Don't import libuuid.
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2016-05-23 14:06:57 +09:00 |
arb_program_shader.c
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wined3d: Recognize SM5 ubfe opcode.
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2016-07-15 21:34:49 +09:00 |
ati_fragment_shader.c
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wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
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2016-03-09 18:39:53 +09:00 |
buffer.c
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wined3d: Check BLENDWEIGHT and BLENDINDICES FFP attributes for fixups.
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2016-07-20 22:49:57 +09:00 |
context.c
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wined3d: Add compute shader type.
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2016-06-22 00:58:56 +09:00 |
cs.c
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wined3d: Issue queries through the command stream.
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2016-07-29 20:17:52 +09:00 |
device.c
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wined3d: Introduce rasterizer state object.
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2016-07-28 21:38:05 +09:00 |
directx.c
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wined3d: Add ARB_derivative_control extension.
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2016-07-25 23:15:48 +09:00 |
drawprim.c
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wined3d: Include the base vertex index in WINED3D_CS_OP_DRAW.
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2016-06-22 00:58:55 +09:00 |
gl_compat.c
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wined3d: Don't crash when emulating GL_EXT_fogcoord.
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2015-07-28 13:41:48 +02:00 |
glsl_shader.c
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wined3d: Get rid of separate function for SM5 derivative instructions.
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2016-07-28 21:38:08 +09:00 |
nvidia_texture_shader.c
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wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
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2016-03-09 18:39:53 +09:00 |
palette.c
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wined3d: Send palette destruction through the command stream.
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2016-06-22 22:16:30 +09:00 |
query.c
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wined3d: Issue queries through the command stream.
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2016-07-29 20:17:52 +09:00 |
resource.c
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wined3d: Synchronise resource destruction with the command stream.
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2016-07-08 22:35:02 +09:00 |
sampler.c
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wined3d: Send sampler object desctruction through the command stream.
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2016-06-22 22:09:59 +09:00 |
shader.c
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wined3d: Implement SV_IsFrontFace input sysval semantic.
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2016-07-28 21:38:06 +09:00 |
shader_sm1.c
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wined3d: Clean up SM1 frontend.
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2016-05-25 22:05:04 +09:00 |
shader_sm4.c
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wined3d: Recognize SM5 rcp opcode.
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2016-07-25 23:15:49 +09:00 |
state.c
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wined3d: Rename wined3d_cull enum values.
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2016-07-28 21:38:07 +09:00 |
stateblock.c
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wined3d: Rename wined3d_cull enum values.
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2016-07-28 21:38:07 +09:00 |
surface.c
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wined3d: Introduce a helper function to allocate arrays.
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2016-05-24 16:19:01 +09:00 |
swapchain.c
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wined3d: Use SetRect() instead of open coding it.
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2016-07-03 10:17:57 +09:00 |
texture.c
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wined3d: Upload only a single sub-resource in wined3d_texture_upload_data().
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2016-07-29 20:17:47 +09:00 |
utils.c
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wined3d: Introduce R10G10B10X2 vertex formats for D3D8/9.
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2016-07-27 22:21:12 +09:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Store vertex attribute size instead of component size in wined3d_format.
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2016-07-19 19:59:31 +09:00 |
view.c
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wined3d: Destroy the resource after view in wined3d_rendertarget_view_decref.
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2016-07-04 23:06:28 +09:00 |
volume.c
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wined3d: Merge wined3d_volume_load_location() into texture3d_load_location().
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2016-07-28 21:38:12 +09:00 |
wined3d.spec
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wined3d: Introduce rasterizer state object.
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2016-07-28 21:38:05 +09:00 |
wined3d_gl.h
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wined3d: Add ARB_derivative_control extension.
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2016-07-25 23:15:48 +09:00 |
wined3d_main.c
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wined3d: Add compute shader type.
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2016-06-22 00:58:56 +09:00 |
wined3d_private.h
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wined3d: Issue queries through the command stream.
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2016-07-29 20:17:52 +09:00 |