Sweden-Number/dlls/d3d8
Alexander Dorofeyev 785e6fa61f d3d8/tests: Cover one more case in p8_texture_test.
Test if a P8 texture gets properly updated if there was a palette change while 
this texture wasn't bound to any stage.
2008-03-10 12:54:54 +01:00
..
tests d3d8/tests: Cover one more case in p8_texture_test. 2008-03-10 12:54:54 +01:00
Makefile.in makefiles: Simplify the use of the IMPORTLIB variable in the DLL makefiles. 2008-03-04 20:55:01 +01:00
basetexture.c
cubetexture.c
d3d8.spec
d3d8_main.c d3d8: Better match the PSDK types and fix the winapi_check warnings. 2007-08-03 12:44:22 +02:00
d3d8_private.h wined3d: Use unsigned int instead of size_t for element counts. 2008-01-07 17:17:04 +01:00
device.c wined3d: Use unsigned int instead of size_t for element counts. 2008-01-07 17:17:04 +01:00
directx.c d3d8: Convert fvfs to vertex declarations. 2007-06-21 13:08:57 +02:00
indexbuffer.c
pixelshader.c
resource.c
stateblock.c
surface.c
swapchain.c
texture.c d3d8: Hold the lock in IDirect3Dtexture8 methods. 2007-06-13 11:08:20 +02:00
version.rc
vertexbuffer.c
vertexdeclaration.c wined3d: Use unsigned int instead of size_t for element counts. 2008-01-07 17:17:04 +01:00
vertexshader.c
volume.c d3d8: Remove unneeded casts. 2007-12-05 12:04:39 +01:00
volumetexture.c d3d8: Hold the lock in IDirect3DVolumeTexture8 methods. 2007-06-13 11:08:14 +02:00